Enhanced Skills V1.4

Enhanced Skills V1.4

Lively’s Enhanced Skills aims to take the already-excellent skill system in Starfield and, well, enhance it. More gameplay options. Fixed bugs. Clearer skill descriptions. Reduced challenge grind. And above all, more fun.

Have you ever thrown your controller/mouse across the room after draining your O2 53 times, because you still have to do it 47 more times?
Have you ever wondered “jeez, wouldn’t everyone know how to press the ‘on’ button on a boostpack without training?”
While we’re talking boostpacks – would you like to watch enemies run away in terror after you light them on fire with your boostpack?
Do confusing skill descriptions confuse you?
Do boring skills bore you?
Do broken skills break you?

If so, this mod is for you.

We plan to work through all of the skills in Starfield, and to continue iterating on them to make them as cool and fun as we can with the modding tools currently available. I work with a great team of expert modders, and have published and supported highly-regarded modlists for Fallout 4 (Magnum Opus) and TES: Skyrim (Tempus Maledictum), so I feel confident that I can help make your Starfield experience better as well.

Please check out the spoiler section below for a complete description of all the skills we’ve tackled so far.

A couple of key concepts I wanted to address:

More Logical Starting Abilities: several abilities, like activating a boost pack with a button, should not require a skill. We’ve taken 5-6 abilities that previously locked behind skills and just given them to the player at the start (see spoiler section).
Cooler stuff than “+more%”: If you’ve played BGS games before, you know that they love to fill their skill trees with utterly boring perks that add x% to this and y% to that. Some of those are fine, but we all want to mix in more interesting perks, that add actual abilities and gameplay features, right? Right. So we’re doing that (see spoiler section).
Rebuild that which was torn asunder: Um, yeah, we fixed some bugs. A LOT of bugs, actually. And tried to make the perk descriptions clearer. Should be better now. There are a variety of skills that the community is still trying to fully decipher in xEdit, so we will be editing and debugging those as soon as we can.

Installation: I have not included install instructions; this is a straightforward .esm mod that is confirmed to work. If you have difficultly installing it we recommend consulting the many guides online for how to setup your game for modding. I say this for your benefit, as it is counterproductive to seek help for general modding practices on specific mod pages.

Requires: Plugins.txt Enabler

That’s it – here’s the mod, it’s free, it’s yours, go nuts!

WHY I MADE THIS: My friends and I have talked about skills a lot. We all agreed that skills should enhance your abilities, not introduce them. And thus, this mod was born. And then I kept working. And expanding. And reading. And playing and complaining and wanting to have more fun.

So I fixed all the bugs I saw, I expanded on the skills I didn’t like to make them more interesting to me, and I added some new/enhanced abilities where it felt appropriate. I hope you enjoy.

Credits:

Lively

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7z Livelys Enhanced Skills-1-4 1 MB
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