Turn Neon into a true cyberpunk cityscape; the original roof restored, taller buildings, more neon lights, more signage, more vending machines, and more more!
Watch your step.
I was and am still completely obsessed with the gorgeous concept art for The Pleasure City of Neon, and after realizing that the 2022 Gameplay footage featured a totally different Neon, complete with taller buildings, sky-high catwalks and the original DOME roof, I knew what I had to do.
This mod for the interior and exterior of Neon amplifies the city into a true cyberpunk cityscape, bringing it as close as possible to its counterpart in the 2022 Gameplay footage, of course taking some artistic liberties with the areas not shown, though thoroughly inspired by the concept art. (and my nearly 500 hours in cyberpunk 2077…)
Interior
Inside, I’ve added back the original lightning-rod DOME roof so that you may stare into the high heavens and properly thank the roof for the power it provides. I’ve made nearly every building much taller to support the ever-growing Neon population. I’ve added some new fun lighting here and there and removed several unmotivated lights so that you may no longer be forced by way of your binding to truth and logic to look for the source of a fake light. Oh, and the Core’s Terrabrew now has some lovely seating on the brand-new upper level: take a date, or a good book, or maybe just get some work done while watching folks go on by.
Exterior
The exterior has also seen some sizable upgrades: I’ve made the DOME bigger and more imposing so that the first landing (and every landing thereafter) in Neon hits that much harder. I’ve changed the lighting on the outside from Christmas-themed to a colder and more hostile mix of cool and warm lights. I’ve also extended some buildings and added windows, lights and greebles to enhance further the “pack it all in” cyberpunk vibe. There is also a brand new boat-loader-truss-thingy which stretches between Neon and its spaceport.
One Drawback
The big caveat with this mod is as follows: the original design of neon (with the original dome roof visible from the inside) implies that the entire city was originally one exterior cell, because the roof cannot be “airtight” as it is, as seen in the game, floating above the “city”. Originally, theoretically, you would be able to climb over the buildings in the core and get to the outside part of Neon and the spaceport and so on. So bethesda turning the neon core into an interior cell forced them to make the cell “airtight” with the new low smaller roof so that players wouldn’t be able to parkour up and escape into the void. Which is exactly what you can do in this mod. I’ve put roofs on all of the buildings so you have a little leeway to parkour but once you’re up there you’ll be able to see down/fall of into the void. That’s just how interior cells work. Maybe one day we (I can’t do this alone) can all take Neon and puUUSH it out into the Exterior cell so that it is all one piece again. i think thats how that works.
Compatibility
This mod should be compatible with everything that doesn’t edit the Neon Interior or Exterior Cell, so any other overhaul mods (though I’m pretty sure this is gonna be the first) will likely not work. Also you should probably start a new game? but you might be able to get away with not doing that. I don’t think anything big would break but i’m not liable for your save exploding. anything that edits a neon interior cell (say, an apartment) should work flawlessly cuz i didn’t mess with any of that.
Disclaimer
This is my first creation kit mod though I’ve been using it for fallout 4 (was restoring diamond city to its concept art version lol) though I never completed/posted anything from it, so this is the first I’ve actually posted. So thats just a disclaimer to let you know what you’re getting into. I don’t think I broke anything or did anything which could break anything, FPS was unchanged as far as I could tell, but it is possible I borked something.
Installation
Install with mod manager.
Credits:
milkdrinker