Wicked Workshop- Industrial Complex V1.3.1

Wicked Workshop- Industrial Complex V1.2

Wicked Worshop- Industrial Complex is an extension to Wicked Worshop- Outpost Projeckt 2 and requires that Mod as a Master. Industrial Complex adds a variety of Industrial Habs, Custom Crew Structures, Build-on/inside-able Special Platforms, and Industrial/Spaceport themed objects to decorate Landing Pads. This mod also expands upon the Mod Exclusive Multi-Cargo Link System! It adds almost a dozen Custom Cargo Link Landing Pads and Cargo Link/ Unlocked Shipbuilders. Extractors and Builders can also be built on Landing Pads to create EPIC Manufacturing/Supply Outpost!

*Science/Hydroponic Half Habs -3

*Science Half Hab- Deck
*Hydroponic Half Hab- Deck
*Hydroponic Half Hab- Aquatics Build Platform

Industrial Habs (Structures Category) -*10

Industrial Four Wall Double Hab
Industrial Medium Hab
Industrial Medium Double Hab
Industrial Double Hex Hab (Small)
Industrial Double Hex Hab (Medium)
Industrial Double Hex Hab (Large)
Industrial Landing Pad Headquarters (Small)
Industrial Landing Pad Headquarters (Large)
Industrial Half Hab
*Industrial Half Hab- Deck

Crew/Custom Structures (Structures Category) – *15

Sleep Crate- Empty
Sleep Crate- Shower
Shipping Container- Open
*Sleepcrate Platform
Shipping Container Platform
Shipping Container Platform- Medium
Sleepcrate Crew Station
*Sleepcrate Crew Combo Single
*Sleepcrate Crew Combo Double
Container Platform Crew Station
Container Platform Crew Station- Medium
*Industrial Platform Deck
*Industrial Platform Ground
*Industrial Pallet Rig Build Platform
*Industrial Fuel Vehicle Build Platform

Custom Cargo Link/ Spaceport Headquarters (Miscellaneous Category) – 6

Science Hab Cargo Link Spaceport (Small)
Science Hab Cargo Link Spaceport (Large)
Science Hab Cargo Link Spaceport/ Headquarters Landing Pad (Unlocked Shipbuilder)
Industrial Hab Cargo Link Spaceport (Small)
Industrial Hab Cargo Link Spaceport (Large)
Industrial Hab Cargo Link Spaceport/ Headquarters Landing Pad (Unlocked Shipbuilder)

Landing Pad Objects – *14

Hand Truck
Storage Bin
Garbage Bin
Tech Pallet
Tech Pallets 2
Tech Pallets 3
Wire Frame Pallet
Palleted Bags
Covered Pallets
Covered Pallets 2
Tarped Crates
Tarped Crates 2
Shipping Container Full
*Forklift

*Conveyor Belts – 30

*Conveyor Belt Thin Long
*Conveyor Belt Thin Medium
*Conveyor Belt Thin Short
*Conveyor Belt Thin Corner Short Left
*Conveyor Belt Thin Corner Short Right
*Conveyor Belt Thin Corner Medium Left
*Conveyor Belt Thin Corner Medium Right
*Conveyor Belt Thin Corner Long Left
*Conveyor Belt Thin Corner Long Right
*Conveyor Belt Thin 3 Way Left
*Conveyor Belt Thin 3 Way Right
*Conveyor Belt Thin 4 Way
*Conveyor Belt Thin End
*Conveyor Belt Thin Housing
*Conveyor Belt Thin Hopper
*Conveyor Belt Wide Long
*Conveyor Belt Wide Medium
*Conveyor Belt Wide Short
*Conveyor Belt Wide Corner Short Left
*Conveyor Belt Wide Corner Short Right
*Conveyor Belt Wide Corner Medium Left
*Conveyor Belt Wide Corner Medium Right
*Conveyor Belt Wide Corner Long Left
*Conveyor Belt Wide Corner Long Right
*Conveyor Belt Wide 3 Way Left
*Conveyor Belt Wide 3 Way Right
*Conveyor Belt Wide 4 Way
*Conveyor Belt Wide End
*Conveyor Belt Wide Housing
*Conveyor Belt Wide Hopper

Modding YOUR Game: Please understand that I have made objects and combined game assets and functions that were not originally intended by Bethesda. This is probably for a stability reason, so understand that modding your game will have risks. Using mods that alter similar or same objects will often conflict in one case and get overwritten in another, this is common in all modding, that is why we endeavor to avoid these issues by knowing what we download and try to use together in our load order. Modders have taken steps to try and alleviate much of this conflict by giving range priorities to objects so they appear in certain orders in the build lists, and by making custom build menus but there will always be an inherent risk of something else in their esp that was changed or altered; like in this case where I have combined several different mods into one. Unlocked Shipbuilders may conflict, Im not sure. Interior Decorators may conflict, Im not sure. All of the Habs on Landing Pads combine keywords and scripts from the base objects and are combined via packin to the best of my ability for a desired result. Therefore, while all of this looks cool, there are risks to using any mod, especially this one.

One more thing, please QUICKSAVE and IMMEDIATELY reload AFTER you build your outpost and BEFORE you leave so it bakes all the objects in to your game. (IMPORTANT)

Load Order Neutral: This mod was made with compatibility in mind, therefore none of the vanilla outpost lists were altered. My Structures list is injected into the game with a determined priority range in the Outpost Structures Build Menu of 1000-1099. This means two things. The first, that my objects will almost certainly be at the bottom of the Structures Tab. Second, that unless someone else’s mod uses the same priority range numbers for their objects, there will be no conflicts. Modders and the modding community are deliberately setting priority ranges for this purpose.

Requires: Wicked Workshop- Outpost Projeckt 2 – Master File (Required)

Credits:

SomethingWicked3

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