This mod adds Obi-Wan Kenobi’s Delta-7 Aethersprite-class light Interceptor a.k.a Jedi Starfighter from Star Wars Ep. II Attack of the Clones.
This ship is 100% standalone, wholly single-pilot, life-size, hand-painted yet infinitely colorable, precrafted yet buildable, and just Grab-n-Go.
UPDATED: pls update your mod from ver 1.0 to 1.2. – fixed laser cannons floating behind the precrafted ship on Vectera, also not being registered by default
Intro
“A Jedi’s Goal Is To Defend Life, Not Take It.”
– Obi-Wan Kenobi
Throughout the Clone Wars, one ship distinguished itself as a symbol of the protectors of the Republic: the Delta-7
Its force-capable functionalities, superior maneuverability as well as elegant lines and sleek profile met the needs of the Jedi and now she belongs to you, the Starborn, hero of Starfield.
While in game
Land at Argos Extractors Mining Outpost, on Vectera, Narion system, north east of Alpha Centauri system
Walk or fly back as shown in video or use your surface map
Flip switch to add it to your fleet and make it your home ship
Board and fly away.
Pay a small fee and register your new ride to customize! (How about making the ship Yellow and Gray, not Red and White?)
She is Class A but can be modified to Class C (just change the reactor)
User Manual
Companions
None allowed. Only you will pilot the ship with the help of the Force and R4.
Dismiss them all. (IMPORTANT!!) Say goodbye to Sarah and Vasco. (Temporarily)
Access to the interior
There are 4 invisible doors, one before the nose cone of the ship, two at aft port and stbd side of the ship and canopy. The Greek letter delta has 3 vertices, hence 3 doors at the corresponding points
Get up option
When you get up, you will be standing on the Stbd wing of the ship. You can walk around and even go to the port side, but very limited and confined. This is intentional.
Unlike my previous creations, I locked up the interior cell, because I saw some people falling infinitely by accessing the forbidden area by using boost out of habits and curiosity. The downside of locking up the interior is that your flying camera cannot escape the ship, due to a collision barrier, rendering taking cool screenshot in space with your character posing on the ship wielding a lightsaber impossible. So I made a invisible window behind the cockpit (right above the pilotseat) so that your flying camera can escape the ship and get your photo taken against beautiful planets of Starfield. If you use 3rd party screenshot apps in combination with console command like tm and tfc, this doesn’t mean much, but a great majority of users like to take advantage of the built-in “Photo mode” feature when taking screenies.
Engine
In the process of accommodation, the requirement for Syliure-31 hyperspace docking ring was abandoned because the ring is too cumbersome, hard to find, and unfit for the hostile environment in Starfield’s universe)
For your convienience, upgraded to have a new hyperdrive-capable sublight engine integrated, having the turquoise tint or bright teal color.
Landers
Starfield’s first custom designed landing gears for a single pilot ship.
It was particularly difficult to make because the hull of Delta-7 is so thin and tiny.
But the lander engine effect sequence was added and custom-designed unlike my other previous single-pilot ships like Mando’s N-1
cockpit canopy
Animates when taking off and landing
cockpit interior
added emissive lights to make the interior more interesting.
The pilotseat was heavily modified to be more screen accurate and I added and customized pilot screens’ positions to clearly and instantly monitor the ship behavior and conditions to make users enjoy piloting the ship
Weapons
Primary
Taim Co. Quad-pulse laser cannons (Blue)
Secondary
dual Proton torpedo launchers (Green)
Tertiary
Single Suppressor (Red)
Features and improvements
* canopy, 3 landing gears (fore, port, stbd) are custom-designed and they animate
* No longer dependent on ini tweak and totally standalone
* No longer removes docker ladder and bay ladder
* Dynamic engine FX – the engines turn on when flying, turn off when landed
Custom Ship Parts
(exclusively designed and engineered for Delta-7)
(*) serves as a mount
[Base]
1 Delta-7 Hab (Hab) (*)
1 Delta-7 Bay (Bay)
[cockpit]
1 Delta-7 cockpit (cockpit) (*)
1 Delta-7 suppressor (EM Weapon)
2 Delta-7 proton torpedoes (Missile Weapon) – (Port and Stbd)
4 Delta-7 laser cannons (Laser Weapon) – (Port Top, Port Btm, Stbd Top, Stbd Btm)
[Modules]
1 Delta-7 fuselage (Ultra-light alloy) (Structural) (*)
1 Delta-7 reactor (cryogenic power generator) (Reactor)
1 Delta-7 scan jammer (Comm/scan processor) (Equpment)
1 Delta-7 fuel tank (Fuel)
1 Delta-7 R4 Docker (Docker)
1 Delta-7 grav (Class-1 hyperdrive motivator) (Grav)
1 Delta-7 shieled cargo (Cargo)
1 Delta-7 shield (Sirplex J-4 deflector generator) (Shield)
4 Delta-7 J-44 “Jetforce” sublight engines (2 big and 2 small) (Engine)
[Landers]
2 Delta-7 landers Aft (Gear) – (Port and Stbd)
1 Delta-7 lander Fore (Gear)
[Structural]
1 Delta-7 Hood
Build Manual (Optional)
1. Hab
Place Delta-7 hab in the builder
2. Bay
Place Delta-7 bay under the invisible hab
3. cockpit
Place Delta-7 cockpit at the fore of the invisible hab
4. Weapon (I)
Place Delta-7 suppressor on the aft of the reactor
Place Delta-7 proton torpedo Stbd first on the Fore Stbd of the cockpit (Duplicate and flip)
Place Delta-7 proton torpedo Port next on the Fore Port of the cockpit
5. Fuselage
Place Delta-7 fuselage on the fore of cockpit
6. Reactor
Place Delta-7 reactor on the foremost snap point of cockpit
7. Weapon (II)
Place Delta-7 laser Port Top (PT) on the Port Fore Top of the Fuselage (in the white square)
Duplicate and flip to get Stbd Top (ST) and place it Stbd Fore Top of the Fuselage (in the white square)
Place Delta-7 laser Port Btm (PB) Port Fore Btm of the Fuselage ((in the white square)
Duplicate and flip to get Stbd Btm (SB) and place it Stbd Fore Btem of the Fuselage (in the white square)
(the snap point occupation order is from fore to aft behind the cockpit, PT–>ST–>PB–>SB)
8. Hood
Place Delta-7 hood (Struct) on the top middle of the main fuselage in front of the cockpit
9. Modules
Place Delta-7 scan jammer on the fore of the fuselage
Place Delta-7 fuel tank on the port middle of the fuselage
Place Delta-7 docker (R4) on top of the fuel tank
Place Delta-7 grav on the aft of the hood (on both sides of the cockpit)
Place Delta-7 cargo on the aft of the cockpit
Place Delta-7 shield on the aft of the cargo
10. Engines
When place a mouse pointer on the fuselage, you can see there are 4 snap points on the aft side of fuselage, with 2 on port and 2 on Stbd side.
Place Delta-7 engine – Port Big on the port most of snap point.
Place Delta-7 engine – Port Small on the second port side of the snap point.
Place Delta-7 engine – Stbd Big on the Stbd most of the snap point. (Duplicate Port Big and flip)
Place Delta-7 engine – Stbd Small on the second Stbd side the snap point. (Duplicate Port Small and flip)
* So, you have placed two big engines on the outside and two small ones inside.
11. Landers (Gears)
Place Delta-7 lander – Port on the port of the invisible hab (Duplicate and flip)
Place Delta-7 lander – Stbd on the Stbd of the invisible hab
Place Delta-7 lander – Fore on the Port of the invisible bay
Paint job
There is no right or wrong here. It’s your ship. Be original.
Double click any part and the whole ship will turn red.
Obi-Wan Kenobi theme (Red and white symbolizes neutrality and diplomatic immunity)
Change:
Color 1 – (Main Delta) into Burgundy (dark dark Red)
Color 2 – (Sub Center stripe 1) into (light beige) – (Hex #fff0db RGB 255,240,219) – white tone but only slightly yellowish
Color 3 – (Sub Center stripe 2) into (slightly dark beige) -(Hex #eed9c4 RGB 238,217,196) – just a little darker
Alternatively,
Change: (Anakin’s theme)
Color 1 – (Main Delta) into Canary yellow (Hex #FFEF00 RGB 255, 239, 0) – bright yellow
Color 2 – (Sub Center stripe 1) into (light gray)
Color 3 – (Sub Center stripe 2) into (slightly dark gray)
Congratulations, you’ve built the one and only Delta-7 Jedi Starfighter in Starfield universe!
Disclaimer
This is an extremely experimental mod. Make a backup copy of your save file in a safe foler.
My save file is intact so far and I have no problem using this mod, but as you know ANYTHING can happen in Starfield. 😉 Enjoy!
Credits:
electionis