Va’ruun Technical Institute Ship Habs V4.7.6

Va'ruun Technical Institute Ship Habs

“Navigate the Stars in the Serpents Wake” – VTI Director

VTI Ship Habs provides Va’ruun themed habs for your ship as well as habs designed to facilitate long term space travel, exploration and research, filling the gaps that base game habs leave in comforts and facilities while appealing to the dark and mysterious vibes of the Va’ruun. At the moment I am starting the set out with one hab as I have very little CK experience but will be progressively expanding the catalog of avaliable habitation modules, I am absolutely open to suggestions for further additions.

Current Roster of Habs:
1×1 Airlock shower A (Useable doors are Fore, Stbd, Port)
1×1 Airlock shower B (Useable doors are Aft, Stbd, Port)

Work In progress Habs:
1×1 Fore to Aft Airlock shower
1×1 Airlock Suit room fore 2 aft / port 2 stbd

Place Doors Yourself – Not a requirement, but highly recommended

Changelog:
Version 4.7.6
New Hab Shells and fresh new looks on the bay and cockpit! Check the image gallery to see what they look like.

Version 4.6.6
Minor fix for hab layout of Sekhen’s Dirge (don’t build ships in the ck at 3am people)

Version 4.6.5
Gym Hab Added (decorated this time lol)
Two Ships Added (the Hungry Groat & the Sekhen’s Dirge)

Version 4.5.5
Va’ruun KonTiki 300 Bridge Added.(Comes in standard and reenforced )
Va’ruun 120d Landing bays fore and aft added.
Ammo Press added to weapon work benches throughout the various ship habs. (Thank you Angry)
Outpost Storage boxes removed from 2×2 cargo hab due to consistant resize issues
New server enclosers added to server walls in 2×2 stasis hab
Door connections in 2×2 cargo hab aft fixed

Version 4.4.3
Ship Habs:
2×2 Cargo Hab added, be sure to find the secret compartment ; )
Buttons added to various doors and shelf shutters to make accessibility easier.
Plast tarp door added to Stasis Chamber passthrough.
toilet doorways in bathroom hab changed to black to match other iterations of bathroom units in other habs
Workbenches updated with new markers that no longer kick players to third person when entering in first.
Minor Adjustments made to workbenches decor to account for the above change.
Captains Quarters Desk changed to match other similar desk colour paletts elsewhere in VTI.

Version 4.3.2
Ship Hab Changes:
Fixed broken fore wall connection in Stasis Chamber Hab.
Fixed Fan blade not disabling when door connected in rear port door of Stasis Chamber Hab.
Flipped A Weapon Display in bunk hab so weapon is visible as intended while displayed.
Reworked Industrial Decor on Stbd middle side of Hydroponics 3×1 hab.
Smoke effect in Va’ruun Shrine Hab properly parented to shrine so it removes along with it.
Separated Hab Variants into Flippable and single orientation to declutter lists and make them easier to find.
Separated 3×1 hydroponics into its own list.
Va’ruun Shipyard Changes:
Armory Workroom Painted and relit with better mood lighting.
Shutters installed into overlook windows into Armory Workroom along with controls to open and close them.
Kitchen Overhaul in Armourers quarters in Armory
Deco wall added to Armorers quarters in Armory
Armory Windows both internal and external retextured to remove patterning and adjust visibility.
Something special hidden in a high place, hang out and don’t damage the solar panels.

CTD bug fix update, 4.3.1 should be a stable clean version.

Version 4.3.0
Va’ruun Shipyard added to Copernicus III in the Copernicus system.
Ship habs now exclusively sold at the Stroud Staryard and Va’ruun Shipyards
Bug fixed that caused the doorway wall of the kreet base interior to vanish at the entance (oops) should be fixed now
Bug fix for missing doorway connection on the Va’ruun vehicle bay, should now connect properly.

Version 4.1.0
Small update:
Added 2×1 Cargo Hab (All doorways useable)
Native Support Added to vehicle bays for Roverhaul, no patch required
Several small fixes for misplaced items, clutter, floormats ext.

Version 4.0.0
Overhaul of lighting in all habs to unify the visuals in all habs and somewhat brighten interior space for readability, should still be gloomy however for those who the dark was a selling point!
Removed the Rev-8 from the vehicle bays to allow for mod compatibility with Roverhaul, will make a Rev-8 and Mog static patch by request for those who would like to just have a static vehicle.
Decoration overhaul in several habs to enhance the lived in look, and bring older habs in line with my new design principles.
Added 2×2 stasis chamber hab,
Added 2×1 captains quarters hab
Added 2×1 bunk hab
Added 1×1 storage hab

Version 2.7.5
Redesigned floormats in the Brig, Morge, Airlock Shower & Suit Station habs.
Redesigned shower unit to have vents in shower unit like AIO Airlock
Retextured jump seats in shower habs.
Added second backpack stand to aft shower hab.
Fixed floors in Hydroponics hab.
Fixed buckets in hydroponics hab that were clipping in floor.
Added screens to vent box in hydroponics hab.
Added port access to Morge Hab (Morge is now accessable from port/stbd/fore of hab)
Small border wall added to brig security room stbd.
Adjusted lighting in all habs to brighten it just a little bit, should not be a major change.
Added lighting to all shelves in various habs to make it easier to see inside them.
Added Lamp to the wall of the Exam room Hab above exam bed.
Changed opacity of all glass sliding doors to make them less difficult to see through.
Moved sink in Morgue to allow for another of the doors to be useable in said hab now port/stbd/fore.
Morgue is now spelt Morgue not Morge (thanks crimson for pointing that out :S)
New Habs Added: Bathroom Port/Stbd Hab, Vehicle Bay All aft doorways/ladder

Version 2.4.2

Lighting adjusted in all habs, finally settled on it and won’t be changing it again unless there are visiblity issues
Surgery bed changed to outpost surgery bed for mod compatability
New hab! now you can tor.. erm ask questions of your captives.

Version 2.3.2

All Habs now have snap points on all sides thanks to Vince134’s helpful guidance
Exam Room lighting adjusted to provide better mood
Exam Room now has a research Station
Exam Room Volume fixed and should no longer vanish
Airlock Showers adjusted to be more compact and leave more floor space to move around
Airlock Showers lighting adjusted to provide better mood
AirLock Showers alarm box now wired
Airlock Showers Mats rearranged to account for new shower config
Brig TV’s and panels adjusted slightly
Brig planters added, stop and smell the roses!
Brig wall added in security room to provide space for personal decorations/ more weapon racks
Brig now has a turret, escapee’s will be shot!

Version 2.0.0

Volume box definitely fixed this time for real.
New VaruunTI doorways/doors added
slight modification to fore facing Shower hab to account for vanilla doors
snap points for sides not accessable removed so doorways won’t appear there anymore.
Now requires a PDY patch which will be available in the optional files

Version 1.2.4

Fixed post effects, the habs should maintain the proper internal lighting from now on.
Fixed Static junk decorations in all habs, they should always appear now.

Version 1.2.3

Replaced Data slate holder for a functional one
Added more decoration and junk items to Suit Station
Hid some easter eggs : ) let me know if you find them.

Version 1.2.2

Added New Hab

Version 1.1.2

Updates to door behavior to fix inability to use Landers with my habs
Added more decoration and adjusted lighting slightly
Default walls are now shelve walls, doorways will appear unchanged thanks to some CK wizardry (thank you Vince134)

Credits:

GreenRecon

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