Nobody wants their nose up their ship’s BUTT. This mod fixes that by pulling the camera back further. Good for larger ships.
UPDATE: I’ve included a CCR (Console Command Runner) version for those of you who would rather use that instead of a bat file.
–Requirements
Console Command Runner
SFSE (Starfield Script Extender)
To install the CCR version simply drop the .tmol file into your “Starfield\Data\SFSE\Plugins\ConsoleCommandRunner” directory. It’s still entirely configurable with any .txt editor.
Bat File Installation:
1. Extract this .txt file into your Starfield game directory (Example: “D:\Games\STEAM\SteamLibrary\steamapps\common\Starfield”)
2. Go to your StarfieldCustom.ini in “C:\Users\Username\Documents\My Games\Starfield” (if you don’t have one then create one) and add:
[General]
sStartingConsoleCommand=bat FlightCamera
OR
“;bat FlightCamera” to the end of your pre-existing line under [General]
3. Make sure your StarfieldCustom.ini contains this as well:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Step 4 is now included in the .txt file.
I adjusted the Y axis of the camera to keep larger ships on screen while turning with the new camera speed adjustments for acceleration, if the camera is too far from the ship for your liking you can decrease this value in the .txt file:
SetGS “fFlightCameraOffsetBaseY:FlightCamera” -75.000
//default=-5.780
These are all of the settings within the .txt file for reference if you’d like to make further adjustments before dropping it in your Starfield game folder:
SetGS “fFlightCameraFOV:FlightCamera” 90.000-FoV, self explanatory
//default=90
SetGS “fFlightCameraOffsetBaseY:FlightCamera” -75.000-How far the camera will be from your ship
//default=-5.780
SetGS “fFlightCameraOffsetBaseZ:FlightCamera” 9.110 -How far down the screen your ship will appear
//default=5.110
SetGS “fFlightCameraSpeedOffsetMinX:FlightCamera” -1.500 -Additional leeway for -x axis camera movement based on speed (pushes camera left)
//default=-8.000
SetGS “fFlightCameraSpeedOffsetMinY:FlightCamera” -35.000 -Additional leeway for -y axis camera movement based on speed (brings camera closer)
//default=-16.000
SetGS “fFlightCameraSpeedOffsetMinZ:FlightCamera” -1.500 -Additional leeway for -z axis camera movement based on speed (pushes camera down)
//default=-8.000
SetGS “fFlightCameraSpeedOffsetMaxX:FlightCamera” 1.500 -Additional leeway for +x axis camera movement based on speed (pushes camera right)
//default=8.000
SetGS “fFlightCameraSpeedOffsetMaxY:FlightCamera” 0.000 -Additional leeway for +y axis camera movement based on speed (pushes camera away)
//default=2.000
SetGS “fFlightCameraSpeedOffsetMaxZ:FlightCamera” 1.500 -Additional leeway for +z axis camera movement based on speed (pushes camera up)
//default=2.000
SetGS “fFlightCameraOffsetMaxLandedDistance:FlightCamera” 200.000-Distance camera will be when ship has landed
//default=38.000 (doesn’t seem to make much difference higher than 70ish)
SetGS “fFlightCameraOffsetMaxLandingHeightOffset:FlightCamera” 200.000-I honestly don’t even notice much difference with this one one
//default=38.000 (doesn’t seem to make much difference higher than 70ish)
setini “fDefaultShipAutoVanityZoomScale:Camera” 4.500
//default=1.500
refreshini
Credits:
Vain117