
This mod adds 5 new craft-able weapons from Halo
-M40 Assault Rifle
-BR75 Battle Rifle
-CQS48 Bulldog
-MK50 Sidekick
-S7 Sniper Rifle
All of them can be crafted at an industrial workbench for 10 iron, titanium, and aluminum each. They all have working weapon mods, you have to craft the scope separately with the battle rifle.
Quality tiers will be applied when you craft them, so crafting at level 10, 25, and 40 will give you stronger versions.
Install
Install with mod manager
or shove Data folder into your Starfield folder
To Do
-Add more guns
-Add skins for guns
-Touch up textures and mess with normals
Changelog:
Version 1.141
-Injected to level lists with “Shades Simple Gear Template” mod!
-Adjusted sidekick size and position
Version 1.041
Removed all craft able weapons and added each to their weapon type vendor level list. I’m not sure how compatibility would work with level lists, the google says skyrim and fallout have fancier stuffs for distributing weapon mods throughout vendors and enemies ¯\_(ツ)_/¯
Version 1.031
-Removed weapon tiers and changed base weapon damage to +75%, which is what tier 4 weapons spawn at around level 50+. I’m not sure how to go about applying tiers for crafting other than duplicating each weapon, and making a corresponding crafting recipe for each tier maybe locked behind research products or perks, I think that’s what Ill do in the future unless someone suggests a better way.
Version 1.021
-Tweaked position of projectile node to match guns
Version 1.02
-Fixed bullets at feet, added “projectile node” to .nifs
Version 1.01
-Fixed normals
-Updated textures
-Fixed floating weapon bug
Credits:
Rattatatoskr




