Extended Player Animations V2.5.1

Extended John Marston Animations V2.0

”Extended Player Animations”, also formerly known as “Extended John Marston Animations”, is a mod dedicated to fix/improve/add all kinds of things related to in-game animations, hopefully enhancing the visual experience for the player.

When this mod first came out, its one and only purpose was to fix and improve John Marston’s in-game animations to make his moveset as unique and separate from Arthur’s moveset as possible, but as development of this mod went on and the less things there were to fix on John’s animations, the more I kept adding and fixing things outside of that purpose.

And now, this mod brings fixes and improvements to essentially everything and everyone in the game (animation wise), not only enhancing the experience when playing as Arthur or John, but also giving players less headaches when trying to play as NPCs, opening the opportunity of using unique NPC animations without running into too many issues, hopefully giving role-players more freedom.

This mod is still somewhat John oriented (and for good reason), but now it has a lot of cool extra stuff accompanying it.

Just like any mod out there, this one comes with a few issues:

There’s a chance that all 4 “main” weapon animations might break after walking/running/sprinting for a while.
– I’m clueless as to why this happens and it’s been driving me insane for the last few weeks, this is one of the main reasons why it took me so long to release the update.

Some transitions with the new weapon animations might look a little off (like opening doors) and sadly, there’s nothing I can do about it… For now.

The new RDR 1 walking animation is stiff af.

The new aiming animations can be a bit broken sometimes.

If you run into an obstacle at a very specific angle and timing, you’d be able to desync the upper body animation, making John look like a monkey circus performer.
– The workaround is to literally do anything that makes the animation change, like jumping, stoping, unholstering your gun, etc…

Some of the new moveset animations might look a little off in some places (like running into the yellow poison in that one cave in Roanoke Ridge).
– Thankfully, unlike the weapon animations, they are few and far between.

There’s also a chance that I somehow made some obscure animations not appear at all. So far, I haven’t seen anything out of the ordinary, but if you notice some animations missing because of this mod, please, let me know.
– If I don’t see any reports of missing animations in the upcoming months, I’ll delete this last point.

I tried really really hard in making sure this update comes out bugless, but sadly, there are some things that are outside of my control and I can’t do anything about it. Hopefully all of these issues can be fixed in the future.

Instalation:
First of all, make sure you have already installed Lenny’s Mod Loader and ScripthookRDR2 in order for this mod to work
Once you got everything installed, follow up the next steps:

Download the Main File “Extended John Marston Animations”
Once downloaded, extract the “lml” folder into your game’s directory.
And with that, you’re done!
It can’t be more simple than that. After this, you’re able to download and install the other optional files if you so desire.

Credits:

iAbokai

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