Extended John Marston Animations V2.0

Extended John Marston Animations V2.0

This mod expands and enhances John’s moveset to make him less dependent on Arthur’s animations.

The purpose of this mod is to either alter or eliminate as many “Arthur” animations as possible from John’s moveset.

The majority of changes made to John’s moveset uses “upper body animations”, which means they aren’t full-on, drastically different, entirely unique animations. It’s just a simple “add-on” that makes the already existing animations look slightly different.

And before we start with the showcase, I just wanted to take a moment to thank you for at least taking an interest in this mod, I’ve worked really hard in making sure that John feels as different as possible from Arthur while also fixing some stuff on the way. I hope this is something you’d enjoy!

Just like any mod out there, this one comes with a few issues:

There’s a chance that all 4 “main” weapon animations might break after walking/running/sprinting for a while.
– I’m clueless as to why this happens and it’s been driving me insane for the last few weeks, this is one of the main reasons why it took me so long to release the update.

Some transitions with the new weapon animations might look a little off (like opening doors) and sadly, there’s nothing I can do about it… For now.

The new RDR 1 walking animation is stiff af.

The new aiming animations can be a bit broken sometimes.

If you run into an obstacle at a very specific angle and timing, you’d be able to desync the upper body animation, making John look like a monkey circus performer.
– The workaround is to literally do anything that makes the animation change, like jumping, stoping, unholstering your gun, etc…

Some of the new moveset animations might look a little off in some places (like running into the yellow poison in that one cave in Roanoke Ridge).
– Thankfully, unlike the weapon animations, they are few and far between.

There’s also a chance that I somehow made some obscure animations not appear at all. So far, I haven’t seen anything out of the ordinary, but if you notice some animations missing because of this mod, please, let me know.
– If I don’t see any reports of missing animations in the upcoming months, I’ll delete this last point.

I tried really really hard in making sure this update comes out bugless, but sadly, there are some things that are outside of my control and I can’t do anything about it. Hopefully all of these issues can be fixed in the future.

Instalation:
First of all, make sure you have already installed Lenny’s Mod Loader and ScripthookRDR2 in order for this mod to work
Once you got everything installed, follow up the next steps:

Download the Main File “Extended John Marston Animations”
Once downloaded, extract the “lml” folder into your game’s directory.
And with that, you’re done!
It can’t be more simple than that. After this, you’re able to download and install the other optional files if you so desire.

Credits:

iAbokai

Share mod:

Leave a Reply

Your email address will not be published. Required fields are marked *