Distinct Gunsmiths V1.4

Distinct Gunsmiths V1.1

A Modification of Gunsmiths Catalogs which unlocks and rearranges their sold weapons to make each and every one of the stores distinct.

Main Features:

Unlock all vanilla guns from the get-go while keeping their gameplay value intact and add “lore-friendly” weapons to the game catalogs.
Each and every gunsmith will now have their own distinctions on what guns they sell throughout the game, based on their location’s characteristics.

Valentine Gunsmith (“Traditional” entry-level guns):
*Cattleman Revolver (Colt Single Action Army)
*Double-Action-Revolver (Colt M1892)
*Carbine Repeater (Spencer Carbine 1860)
*Varmint-Rifle (Winchester Varmint 1890)
*Rolling Block Rifle (Remington Rolling Block)

Rhodes Gunsmith (“Civil-war-themed” guns):
*Lemat Revolver (LeMat Revolver)
*Volcanic-Pistol (Volcanic 1855)
*Springfield Rifle (Springfield Model 1873)
*Bolt-Action Rifle (Krag-Jørgensen Rifle)

St. Denis Gunsmith (“Modern and semi-auto” mechanized guns):
*Schofield Revolver (Smith & Wesson Schofield)
+ Navy Revolver (Colt M1851 Navy)
*Semi-automatic Pistol (Borchardt C-93)
*Mauser Pistol (Mauser C96)
*M1899 (FN Browning M1900)
*Pump-Action Shotgun (Winchester Trench 1897)
*Semi-Auto Shotgun (Browning Auto-5)

Annesburg Gunsmith (“Powerfully depressing” to use guns):
*Evans Repeater (Evans Repeating Rifle)
*Lancaster Repeater (Winchester Model 1866)
*Litchfield Repeater (Henry Rifle 1860)
+ Elephant Rifle (Bentley & Playfair Rifle)

Tumbleweed Gunsmith (“Old school” late-tier guns):
*Sawed-off Shotgun (Sawed-off Remington)
*Double-Barreled Shotgun (Remington Model 1889)
*Repeating Shotgun (Winchester Dellosso 1887)
*Carcano Rifle (Carcano M91/38)

Fences (Default kits and weapons are left unchanged);
*High Roller Revolver
+ Lowry’s Revolver
+ Águila Machete
+ Lance Knife
+ Hammer

Featurettes:

+ Gunsmiths now sell Bolas.
+ Burled Wooden Grip, Honorable Hero Pearl Grip, Dishonorable Gunslinger Ebony Grip, and Grey Birch Varnish are available from the get-go.
+ Cloth Wraps for your longarms are now for sale as an alternative to the basic Leather Wraps, complete with their own color variations.
+ Pearson’s crafting requirements are reduced to their mandatory completions and cash only.
+ Trapper crafting requirements are reduced to legendary animal skins and cash only.
+ Gun names were renamed to something resembling their real-life counterparts.
+ Elephant Rifle doesn’t have a ragdoll throwback when crouch-shooting.
+ Aim camera of all weapons tweaked for a wider field of view.

“Indistinct Version” of the mod is also available for those who prefer every gunsmith to unlock and sell every gun instead of being distinct, complete with the featured featurettes.

INSTALLATION:

*Install Lenny’s Mod Loader and its requirements, which should make your Red Dead Redemption II folder now contain a folder named “LML”.
*Put everything from the preferred archive of this mod (“LML” folder and “Gunsmith Management.asi”) into your main Red Dead Redemption II folder.

KNOWN ISSUES:

– Incompatible with any mods that alter catalog_sp.ymt and weapons.ymt. BIG SAD 🙁
– Unable to do positive interactions with beggars. A known bug from Online Content Unlocker (some of its files are required and are already included).
– Any mods that change the same strings & hashes in their strings.gxt2 files may result in some incompatibilities (missing texts or blank words).
– Some weapon accessories may need to be reapplied at the gunsmith to properly load the right models and textures.
– Bolas purchase notification is using blank template texture (unable to load the correct texture path).
– Throwing knives will still be locked before the mission “Paying a Social Call” in Chapter 2.
– Fire bottles will still be locked before the mission “The Fine Joys of Tobacco” in Chapter 3.

Credits:

PhantomPotatoe

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