No Weapon Power or Count Limits V1.10

No Weapon Power or Count Limits V1.8

A plugin to remove the max power limit and count (of a single type) for weapons so you can add as many as you want. You’re still restricted to three types.

This removes the max power limit and count (of a single type) for weapons so you can add as many as you want. You’re still restricted to three types.

The vanilla power limit for any weapon is 12, the max count for a single type is 16; not that anyone could actually hit that limit given normal power limits.
This lets you bypass those limits.
This is true for all weapon types, and yes, that means turrets, but with one caveat:
Turrets over the vanilla power supply have issues firing. There’s not much I can do about this since that’s part of whatever hard-coded firing code there is. All this mod does is let you bypass the limit error. Nothing more.

Installation (SFSE):
Install the SFSE.
Extract this so the file is placed as “Starfield\Data\SFSE\Plugins\.dll” IN THE GAME DIRECTORY, NOT THE SAVE DIR.
Or use a mod manager or whatever. Just check the path.
Any plugin/DLL/ASI you have will ALWAYS go in the game dir! The save dir’s ‘Data’ folder is ONLY used to override BA2 files.
Launch through SFSE. Or use something like SFSE – Launch on Steam with In-Game Overlay if you want to keep going through Steam.
Look for the log! If you don’t see a log on launch there’s a bigger troubleshooting section in the stickied comment.

Installation (ASI):
Pick an ASI loader:
SFSE ASI Loader (Which seems kinda silly to use a loader to load a loader to load an ASI.)
Ultimate-ASI-Loader
Extract the ASI file to wherever you loader wants it.
Launch as per your loader’s instructions.
Look for the log! If you don’t see a log on launch there’s a bigger troubleshooting section in the stickied comment.

The plugin will create “.log” in the same directory as the DLL/ASI on startup if it’s in the right spot.

Credits:

LordGregory

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