Wicked Workshop Outpost Projeckt- Strucktured is an expansion to Wicked Workshop- Outpost Projeckt 2 and requires that Mod as a Master. Industrial Complex adds over 50 Custom Unlocked Shipbuilders, Landing Pads, Build Strucktures, Custom Crew Structures, Build-on/inside-able Special Platforms, and Industrial/Spaceport themed objects to decorate!
Miscellaneous Category (25)
Sleeping Bag
Sleepcrate Bed
Mine Light Pedestal
Mine light Robotic
Light Post
Utility Cart
Fuel Tank Rack
Hydraulic Crate
Missile Pallet Small
Missile Pallet Sealed
Missile Pallet Crated
Rocket Engine Crated
Forklift
Mine Roof Bolter
Mine Boring Machine
Scaffold Stair L
Scaffold Stair R
Shipping Container (Braced)
Sleepcrate Double- Open Side
Sleepcrate Double- Interior w/Small Door
Sleepcrate Double- Interior w/Large Door
Sleepcrate Double- 2 Large Doors
Sleepcrate Quad- Quarters w/Storage
Sleepcrate Quad- Open Interior Full
Missile Launcher
Strucktures Category (32)
Opi Ext Loader- Mech Arm
Crawler- Flat
Crawler- Full Container
Crawler- Sleepcrate
Crawler- Mech Arm
Mechanical Arm- Standalone Base
Mechanical Arm- Crewstation
Pallet Truck- Template
Pallet Truck- New
Crew Truck- Party Truck
Pallet Truck Long- Flatbed
Pallet Truck Long- Flatbed Arm Alt
Framed Pallet Loader- Container Full
Framed Pallet Loader- Sleepcrate
Pallet Loader Platform- Arm Alt
Hopetown Crane
Tower Crane Platform
Foundation (Small)
Foundation (Medium)
Foundation (Large)
Shooting Range
Industrial Warehouse (Empty)
Industrial Warehouse Mechanized (Empty)
Industrial Warehouse (Decorated)
Industrial Warehouse Mechanized (Crawler)
Industrial Build Platform
Industrial Build Platform- Medium Crane
Industrial Build Platform- Spaceship Scrapyard
Industrial Build Platform- Shipbuilder Landing Pad
Industrial Build Platform- Shipbuilder Landing Pad Hangar
Industrial Build Platform- Shipbuilder Landing Pad Hangar Hab
Industrial Build Platform- Battle of Nira Mech Garage
Modding YOUR Game: Please understand that I have made objects and combined game assets and functions that were not originally intended by Bethesda. This is probably for a stability reason, so understand that modding your game will have risks. Using mods that alter similar or same objects will often conflict in one case and get overwritten in another, this is common in all modding, that is why we endeavor to avoid these issues by knowing what we download and try to use together in our load order. Modders have taken steps to try and alleviate much of this conflict by giving range priorities to objects so they appear in certain orders in the build lists, and by making custom build menus but there will always be an inherent risk of something else in their esp that was changed or altered; like in this case where I have combined several different mods into one. Unlocked Shipbuilders may conflict, Im not sure. Interior Decorators may conflict, Im not sure. All of the Habs on Landing Pads combine keywords and scripts from the base objects and are combined via packin to the best of my ability for a desired result. Therefore, while all of this looks cool, there are risks to using any mod, especially this one.
One more thing, please QUICKSAVE and IMMEDIATELY reload AFTER you build your outpost and BEFORE you leave so it bakes all the objects in to your game. (IMPORTANT)
Load Order Neutral: This mod was made with compatibility in mind, therefore none of the vanilla outpost lists were altered. My Structures list is injected into the game with a determined priority range in the Outpost Structures Build Menu of 1000-1099. This means two things. The first, that my objects will almost certainly be at the bottom of the Structures Tab. Second, that unless someone else’s mod uses the same priority range numbers for their objects, there will be no conflicts. Modders and the modding community are deliberately setting priority ranges for this purpose.
Requires: Wicked Workshop- Outpost Projeckt 2 – Master File- REQUIRED
Credits:
SomethingWicked3