
xFenrir’s Cortana Bodysuit is my favorite Starfield outfit/spacesuit. Unfortunately, Starfield version 1.11.36 broke the outfit/spacesuit (AO layer created a large black overlay). xFenrir opened up permissions to his mod, and Cortana Redone rebuilds the outfit/spacesuit in Creation Kit and adds additional color options.
Both the outfit and spacesuit are broken into three parts: the liner, the armor, and the “glow”. Each has separate stats and can be colored separately, This allows you to mix-and-match colors dynamically within the game.
This initial release has a bug where the backpack is invisible in game. I’ve tried using the NIF migration tool, but it didn’t help (reported 3 fixes, but still invisible in game). I suspect it my have something to do with the original geometries, but I don’t have the knowledge (or original assets) to adjust them. If anyone has suggestions, please drop them into the discussion or the associated bug section.
Outfit, Spacesuit, Helmet, and Backpack (currently invisible) can be built using the Industrial workbench. This is intended to be a premium level armor. It currently doesn’t have any build restrictions (e.g., levels, perks), but does use rare ingredients.
This mod does NOT require the original Cortana bodysuit mod.
Changelog:
Version 2.3
Brightened boots and backpack. Added bustier version.
Version 2.2
Split boots so they can be colored separately. Note that the “Latex” options aren’t actually latex yet. I’ll probably update that later.
Version 2.1
Minor adjustments to reduce chest and neck clipping.
Version 2.0
Uses single white texture pack with “Override Color Blend” method for all additional colors. Split helmet into main/acc/glow parts. Made feet a little better. I believe I fixed the invisible liner issue.
Version 1.0
Backpack working! Thanks xXGRIMNIRXx. Separate backpack and glow added, separately colorable.
Version 0.96.1
Adds 10 latex options. Made gloves and “wrist” separate buildable items with their own coloring options. Brightened yellow and orange color options. Tweaks armor, glove, and wrist resistance values.
Version 0.96
Adds 10 latex options. Made gloves and “wrist” separate buildable items with their own coloring options. Brightened yellow and orange color options.
Version 0.95
Changed NIFs to internal geometry (backpack still invisible…). Brightened pink, made boot colors consistent, added 2-tone helmet options (90 new colors). If you previously changed your helmet color, you’ll have to re-apply after install.
Credits:
compucidalusa



