Weapon Mod Fixes – WMF V1.9.2

Weapon Mod Fixes - WMF

While working on the various other weapon mods I’ve been making, I’ve come across a number of bugs across the weapon mods, from small typos to some weapon mods being completely unusable. Rather than them being locked into each individual mod, I decided to make a single mod to collect all my fixes, including ones that don’t fit into the other mods.

Within the Gameplay Options menu, there’s an option to enable/disable the originally intended backfire effect on the Ember, and an option to set whether the MagStorm’s Mantis Skin requires completing the Mantis quest or not.

Additionally, there are a few optional files in the installer:

Additional Holstering – RTFP
Pistols – All pistol grip weapons will appear on the pack when holstered, and will automatically work with any mod added weapons that use the base pistol animations
Heavy grip weapons – All heavy grip weapons will appear on the pack when holstered. In the base game, these are the Arc Welder, Auto-Rivet, Cutter, MagStorm and Microgun, and will automatically work with any mod added weapons that use the base heavy grip animations
High Position – This uses the same position that the Cutter currently uses
Low Positon – This uses the same position that most weapons use, and is currently used by the MagStorm
No Plasma Cutter Rename – Keeps the Plasma Cutter’s name as the full ‘Arc Might Plasma Cutter’, if anyone prefers having the full name

The Holstering changes require Real Time Form Patcher to work.

Credits:

frogs345

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File File size
zip Weapon Mod Fixes-1-9-2 987 KB
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