No Event
1 Accident R1 (Plane)
2 Accident R2 (Burnt out trailer)
3 Accident R3 (Burnt out trailer 2)
4 Accident R4 (Two recovery + two cars)
5 Accident R5 (Tanker fire)
6 Accident M1 (Two Cars)
7 Accident M2 (Three Cars)
8 Accident M3 (Three Cars inc. Punto)
9 Accident M4 (Two Cars Recovery)
10 Accident M5 (Van and Small Fuel Truck)
11 Accident C1 (Burnt out car)
12 Accident C2 (Trailer spilt pipes)
13 Accident C3 (Trailer spilt crates)
14 Accident C4 (HGV Wheel Chnage)
15 Accident G1 (Car on side)
16 Accident G2 (Burnt out car)
17 Accident G3 (Burnt out trailer)
18 Accident Outside Lane
19 Accident Inside Lane
20 Accident + Amb Outside lane
21 Accident + Amb Inside lane
22 Accident Outside Lane (Rare)
23 Accident Inside Lane (Rare)
24 Accident + Amb Outside lane (Rare)
25 Accident + Amb Inside lane (Rare)
26 Recovery Inside Lane
27 Recovery Outside Lane
28 Recovery Inside Lane (NO CONES)
29 Recovery Outside Lane (NO CONES)
30 Recovery Hard Shoulder
31 Recovery Narrow
32 Breakdown Inside Lane
33 Breakdown Outside Lane
34 Breakdown Inside Lane (With Warning Triangle)
35 Breakdown Outside Lane (With warning Triangle)
36 Breakdown Narrow
37 Accident Narrow
38 Accident Narrow + Amb
39 City Accident (Block Lane)
40 City Accident (Block Lane) + Amb
41 City Accident Inner (Block Lane)
42 City Accident Inner (Block Lane) + Amb
43 City Accident Narrow
44 City Accident Narrow + Amb
45 City Roadwork
46 City Roadwork Inner
47 Channels
48 Channels Random
49 City Roadwork Narrow
Some of these are tweaked versions of ones originally created by SCS
that i have tweaked to improve them.
Others are completely new ones that i have created myself.
All of my events feature different levels of rarity depending on the event so
some events you will see more often than others.
The various tweaks i have made include:
– Improved pre-warning for the player.
– Improved use of cones to make events more realistic.
– Improved vehicle placement to make events more realistic.
– This is only the first version of this mod, and there are several ideas about other options
Changelog:
Changelogs 1.6.1:
Made fully compatible with 1.45
Fixed bugs
Changes in V1.6.0 (Released: 30/07/2022):
Improved backend of vehicle signs and warning signs to make it easier to add them to other events.
Doubled the distance from the accident, recovery and breakdown events that the VMS signs / warning triangles spawn at.
Improved backend of breakdownevents.
Added new detail layer (oil, dirt, skid marks, shredded tyre parts) to accident events.
Slightly decreased rarity of accident events that include fire truck.
Created hard shoulder accident events.
Created hard shoulder accident events that include non damaged vehicles.
Created 1 lane accident events that include non damaged vehicles.
Tweaked 1 lane accident events to sometimes spawn with people.
Tweak 1L accident events to be able to generate with crashed vehicles in a larger variety of locations if generated on road with hard shoulder.
New short versions of asphalt patch events.
Tweaked narrow accident events to sometimes spawn with people.
Created narrow accident events that include non damaged vehicles.
Fixed issues with lowcabs and VMS signs in 1.44.
Created accident clean up events.
Created city accident events that have no police on scene.
Made it possible for a firetruck to spawn instead of an ambulance in the relevant locations for more variety.
Made it so that a firetruck will sometimes spawn as part fo the 5 cones and police scenes.
Changes in V1.5.1:
Made fully compatible with 1.43.
Changes in V1.5:
Copied across the channels (Drain Covers) events from ATS and updated the models to include collisions.
Created new versions of the asphalt patches events and updated the models to include collisions.
Created my own versions of narrow roadwork events
(4 versions: cones, barriers, cones no people, barriers no people)
Made the roadwork barriers and arrow roadwork signs retroreflective
Created own version of single lane roadwork events
Over 30 possible different start scenes
Different versions for different road types
Country specific versions
No people just damaged road surface versions
Created hard shoulder only roadwork events
Country specific versions
No people just damaged road surface versions
Replaced roadwork signs on hard shoulder with my VMS sign version
Removed the ‘urban_area’ limit from the ‘city’ one lane roadwork events
Made them spawn under the same conditions as the ‘city’ one lane accident events
This is because currently the ‘urban_area’ tag is not working correctly in the game
Made them dynamic and added lots more variations for ‘start’ and ‘end’ scenes as well as both ‘barrier’ and ‘cone’ versions
Added the ‘city’ narrow roadworks events back in but without the ‘urban_area’ limit
This is because currently the ‘urban_area’ tag is not working correctly in the game
Made them dynamic and added lots more variations for ‘start’ and ‘end’ scenes as well as both ‘barrier’ and ‘cone’ versions
These events only use a small portable ‘roadwork’ sign as opposed to the ‘non-city’ narrow roadwork events that use a lot of signs
Made them spawn under the same conditions as the ‘city’ one lane accident events except that they are also allowed on single lane roads (this means that they will also spawn on country roads, this might be changed in the future)
Changes in V1.4.2:
Decreased chance of accident events spawning with crashed vehicles facing the wrong way.
Slightly decreased chance of accident events spawning.
Removed ‘narrow’ city accident events (this may only be temporary, want to see if this will increase the spawn rate of the city roadwork and channelse events).
Made ‘narrow’ accident events no longer able to spawn on 2 lane roads.
Removed the ‘urban_area’ limit on the ‘city’ one lane accident events (these events will now only spawn on 2 lane roads if the shoulder size is less than 1.5 this should prevent them from spawning on the main highways/motorways).
Changes in V1.4:
Added retroreflective strips to traffic cones to make them easier to see at night
Tweaked the flares for the blinking lights on the cones and roadwork barriers to make them bigger and easier to see at night.
Added hard shoulder police speed camera
Added breakdown/recovery van as possibility to spawn instead of recovery truck
New VMS signs with icons to replace the ones with text
Completely improved/reworked breakdown/recovery events
Better warning signs (warning triangle more common, VMS sign possible if spawn on road with hard shoulder).
More variety of vehicles and of people.
Possibility of no warning at all if spawn on hard shoulder or single lane road.
Possibility of police car spawning in front of broken down vehicle.
Removed possibility of spawning with no warning if on 2/3 lane road.
Completely improved/reworked all accident events
Completely dynamic
Random number of crashed vehicles on scene (2/3/4) (If city or narrow then 1/2/3)
More variety of police and people
Possibility of VMS warning signs on approach
Random possibility of what spawns at end (police/police+ambulance/ambulance/recovery vehicle) (If on narrow road then: nothing/police/ambulance/recovery vehicle)
This mod now adds over 30 new random events (several of which have more than one variation) to appear on the roads in ETS2.
Fixes in V1.3.2.1:
Fixed issue with ‘invalid data loaded <- layer_min/max_curve size does not match layer_cutscenes size' error.
Fixed issue where AI traffic was not going around the new narrow roadworks event.
Added cones to the new narrow roadworks event
Changes in v1.3.2:
- adapted to the latest patch 1.38
Changes in V1.3.1:
Fixed textures
Changes in V1.3:
Replaced old traffic/highways vans with new versions that include the flashing beacon lights.
Completely improved/remade cone tapers on highway roadworks events.
Created new roadworks scenes for city areas that close a lane.
Added accidents that half block lane to single lane roads and city areas.
Added recovery truck with broken down vehicle scenes to single lane roads.
Changes in V1.2:
Made the cones in the cone tapers now light up in the correct order (NOTE: after testing found that there are still issues with this but these issues can also be seen in SCS’s cones so don’t think there is a way to completely fix this currently).
Increased the length of the cone tapers to make them more realistic.
Made the cones in the cone tapers adjust their position dynamically to reflect the curve in the road.
Tweaked breakdown events to have vehicle to the side of the road instead of in the middle.
Made broken down cars sometimes have smoke.
Made breakdown events sometimes have warning triangle placed before them.
Added VMS sign to sometimes warn the player of accidents / lane closures ahead instead of always having the van with flashing arrow.
Added several new events.
Decreased frequency of single lane events.
Tweaked the positioning of emergency vehicles at the events to make them look more realistic.
Added more people to the events.
This mod now adds over 30 new random events (several of which have more than one variation) to appear on the roads in ETS2.
One Comment on “Daniel’s Random Events v 1.6.1 1.45”
Hello Daniel,
I like your Daniels Random Events mod for ATS.
but I notice that almost every road signs are blank.
Speed limit sign, city name sign, road direction sign, etc…
When i remove your mod, every road sign come back in the game.
I use version 1.6.1. I have tried version 1.6, 1.4 and 1,2 with the same problem.
Hello Daniel,
I like your Daniels Random Events mod for ATS.
but I notice that almost every road signs are blank.
Speed limit sign, city name sign, road direction sign, etc…
When i remove your mod, every road sign come back in the game.
I use version 1.6.1. I have tried version 1.6, 1.4 and 1,2 with the same problem.
is it normal ?
Regards