Exocraft Cannon FireRate Fix

Exocraft Cannon FireRate Fix

Hello, Tired of your Exocrafts cannon firing SLOWER when fully upgraded? Tired of that sweet S teir module making your gun fire 20% slower, instead of 20% faster?

well… so was i… so i fixed it…

Ingame will show as a Negative % (EX -20% Fire Rate) but guns will now fire faster by the listed rate shown on the module..

This is a pretty simple fix… the % is applied to the ExoCrafts Delay between shots.. a internal value of 1.20 is possible on S rank cannon mods, equating 120% mathematically. this is applied additively to the Delay, resulting in 20% ADDITIONAL DELAY. this quick fix does not address that math, as i did not find it in my search, however i was able to alter the %s to be a less than 100%.

For example. S Rank mod with a new internal Value of 0.80 Max.. this translates to 80%.. when added to the shot delay additively, this reduces the delay by a resulting 20%, resulting in a increased rate of fire equal to the intended base value.

I do hope Hello Games fixes the math behind Cannon Upgrade Modules. it is a pretty simple mathematical error. in the mean time this mod will give the intended result of the fire rate they can give.

This mod alters the following files,

NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE

and is therefore not compatible with any other mods that affect the same table.
it is a pretty easy fix however, so if you do have a mod that already affects this table, simply use this mod to see how VEHICLE_GUNRATE was changed.

Credits:

Hypertion

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FileFile size
zip ExoCannonFix6 KB
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