Fast actions, text display, analysis scan.
25% faster walking and running.
Lower minimal ship speed in planet atmosphere. Not hover-mode, but close.
Optional additions for survival mode concerning increased substance stacks. (Additional file download required.)
Quality of life changes:
Dialog texts show up a lot ( ~10x ) faster.
Dialog options show up a lot ( ~2x ) faster.
Hold-to-confirm times are a lot ( ~2x ) faster.
Removed parallax effect from all menus.
Analysis scan is a lot faster and more reactive.
Delay before scan starts changed from 0.5s to 0.2s.
Delay before targeted scannable object “shimmers” changed from 0.5s to 0.2s.
Scan time reduced from 3.9s (3.2s for fauna) to 0.9s (0.9s for fauna).
Walk and run speed is increased by 25%.
Spaceship minimum speed on planets changed from 20 u/s to 5 u/s.
Edited files:
\GCUIGLOBALS.GLOBAL.MBIN
\GCGAMEPLAYGLOBALS.GLOBAL.MBIN
\GCPLAYERGLOBALS.GLOBAL.MBIN
\GCSPACESHIPGLOBALS.GLOBAL.MBIN
\METADATA\UI\SPECIALTEXTPUNCTUATIONDELAYDATA.MBIN
Optional additions:
Sensible Survival
Changes:
Increased default substance stack size from 250 to 1000. Cargo inventory stack size increased from 500 to 2000 (4x).
Increased ship substance stack size multiplier from 2 to 5. In essence, stack size increased from 500 to 5000 (10x).
Increased ship product stack size multiplier from 5 to 10, because why would a backpack store products more effectively than a spaceship?
Increased freighter substance stack size multiplier from 4 to 10. In essence, stack size increased from 1000 to 10000 (10x).
Increased storage container substance stack size multiplier from 4 to 10. In essence, stack size increased from 1000 to 10000 (10x).
Maximum substance and product stack size changed from 9999 to 10000. Maximum, as in maximum allowed when otherwise not limited by the game.
Edited files:
\METADATA\GAMESTATE\DEFAULTINVENTORYBALANCESURVIVAL.MBIN
Credits:
Argual