Rework of various procedural technology upgrades.
You know that little recharge bar you get when you install an environmental upgrade to your exosuit? That always pissed me off. Why do I need to manage more stuff when I upgrade something? This led me to figuring out and reworking the procedural technology upgrades so I wouldn’t have to do that anymore. I also hated that I needed to take up a suit slot for something that is worthless in most environments; at least give me something!
Environmental and Underwater Suit Upgrades
Generic upgrades, such as total life support or stamina recharge.
More variety in bonuses
Probably overpowered and in need of balancing
Mining Laser Upgrades
Added three abilities to the upgrade pool
Added Optical Drill style bonus minerals to the upgrade pool
Very slightly adjusted the bonuses so higher classes are never worse than lower classes.
I’ve spent a lot of time building this LUA so that I (or you) can easily change to or add other technology groups. Any of the procedural technologies can be altered with this LUA – That’s basically everything the four vendors sell next to the appearance modification station. If you have ideas, let me know. If you are unfamiliar with mods, just know that all changes to the same file have to be in one mod, so if you want to change multiple procedural technologies, you can’t do it with multiple mods.
Current Issues
I can’t seem to get rid of the recharge bar, even when I eliminate the abilities that require recharge. I think it might be part of the template setting.
If you try to give more than 4 bonuses to an upgrade, it will break the installed upgrade description.
Some of the names are broken in a few of the upgrades.
The bonuses will need a LOT of balancing. If you want to help, install and test this in various environments, then post feedback. I can upload different versions later with different bonus amounts.
Credits:
Gumsk