Redmas Gameplay Overhaul V12.1

Redmas Gameplay Overhaul V12.1

A revision of the whole gameplay, to be more fun – while staying balanced …

Features:
– creatures density reworked ( more birds & fishes , less casual creatures encounters)
– creatures behaviour polishing ( flight & swiming heigths reworked , giant creatures move slower, etc )
– pets riding improved ( ride longer ) trot speed reworked to look like horses
– pets stay closer to the player
– sandworms slide and roam on planets surface
– gigantic creatures are possible
– all timers are reduced to 2 hours ( instead of 24 hours )
– creatures spawn disatances are increased ( for creatures that you are expecting to see from far, like giant ccreatures, fishes and birds )
– space trading routes are no more visible
– Adds custom made procedural crash sites for space derelic mission – ( derelic freighters rescue missions )
– busy traffic : Makes Sentinels spaceships , Sail Spaceships, Living ships & Royal space ships often be buyable / encountered at all landing zones.
– reduces the speed lines effects when at high speed in space
– removes the contrails lines effects
– remove spaceships trails ( depending on that pak versions , i sometimes replace the default trail by a E3 looking trails, that choice depends on how that change will look on the latest updates of the game
– Asteroid fields have better lod , are more sparse and are more realistic looking.
– reduces the speed lines effects when at high speed in space
– removes the contrails lines effects
– remove spaceships trails ( depending on that pak versions , i sometimes replace the default trail by a E3 looking trails, that choice depends on how that change will look on the latest updates of the game
– multiplicates space colors possibilities by 1000
– Asteroid fields have better lod , are more sparse and are more realistic looking.
– more skins bones not possible in the vanilla game, giving you more customisation possibilities, like for instance human sized geks, giants , children size models for all races …
– it also have gek head shapes not possible by editing in game, but that you can edit on top of it, giving very unique gek head shapes .
– adds living frigates to NPC’s fleets ( not recruitable )
– adds Normandy frigates to NPC’s fleets ( not recruitable )
– adds unused E3 trailer’s Frigate models ( not recruitable ) to NPC’s fleets
– increase spaceships npc traffics : Makes Sentinels spaceships , Sail Spaceships, Living ships & Royal space ships often be buyable / encountered at all landing zones.
– trading routes are no more visible
– Adds custom made procedural crash sites for space derelic mission – ( derelic freighters rescue missions )
– more options for body shapes customisations
– mining speed x10 / x5
– capes movements are improved
– overhaul improvements of character movements ( more acurate turns, jetpack can be use to travel )
– jetpack have an emergency tank ( will still work for few seconds before stopping )
– rocket boots jetpack upgrade is more efficient ( combined with the feature , it makes you able to freely fly )
– player is swiming faster
– jetpack tanks are improved
– spaceship launch cost reduction (5% )
– classic warp cells usage x5
– pulse warp speed x 4
– all spaceships have hover mode
– rework of players and NPCs spaceships controls ( allowing cruising )
– space combat is more dynamic
– all exocrafts controls are reworked to be fun to control, and to allow travel on very complex / vertical terrain
– Mech have precise flight controls and almost unlimited tanks ( making it the flying exocraft )
– far cam while using the jetpack
– far cam while using rocket boots
– Improved cam for all exocrafts, easing the mining from an exocraft
– Improved Cam for all spaceships, easing view in space combat + Larger cam rotation in 3rd person
– increased F.O.V.in general
– Better Cam Placement during system warps
– reduced shakes option (it keeps the shake for big events ( volcano, sandworms, pain hits, etc ) )”
– hyperdrive range x1000
– Unused dragonfly exocraft geobays spawn at trading posts
– the dragonfly exocraft is replaced by a custom model that you can edit from the geobay
– NPCs on setlements are now able to give missions
– NPCs on freighters can now teach you language
– Freighters hangars have ship customisations ( the ones from space stations )
– Freighters hangars have trading terminals
– Freighters hangars have nexus portals
– Freighters bridges are reworked ( with less props and drapping )
– Freighter’s Warp terminal is placed in a more convinient way ( to me )
– Exocrafts geobays are buildable on planets
– Trading posts have new interactive assets that are portals, savepoints, missions givers + an interactive prop specific to a race ( ship customiser, suit upgrades, weapon terminal )
Redmas Interactive objects:
– Farm more easily from your bases and spacestations :
o Plants pot decorations Generates Sodium, Salt, Carbone, or Oxygen.
o Fan Ventilation generates oxygene .
o Collect All ferrite substances in Large Flat Crates.
o Collect Silver, Copper, Platine & more in Cubic Crates.
o Collect Chromatic Metal, Ionised Cobalt,Nanites and more in Freighters Hangars & Space stations Crates.
o Collect Chlore on sea plants Decorations
o Scan environement from anywhere ( freighters or bases ). Large Computer Desks are signal scanners.
o Customise character skin from anywhere ( freighters or bases ). Lockers & Draws open character customization.
o Save from anywhere. Beds & Light Tables are save points. ( /!\ dont save while freighters derelic missions, you are not meant to do it /!\ )
o Upgrade your suit from your base. Roof Monitors open upgrade suit interface. (same costs that on space stations – this is only to avoid the travel).
o Weaponrack allows to buy infinitly new multitools (the seed depends on the weaponrack ‘s location).
Electro Magnetic generators always give power ( can be turned off in the lua script )
– you can decorate your setlements & place decorations anywhere on planets
( for example, you can use the drawers decoration to change apparence from anywhere on the planet )
– almost every objects can be resized ( not geobays )
– underwater structures can be build anywhere
– older freighters rooms can be built on freighters bases
– geobays and other player’s technology can be picked inside the inventories
– more objects are buildable on planets bases
– you can build any base tech anywhere on planets ( for example, shield generators, or health stations, that can also be picked inside inventories )
– almost all planet’s base building objects are available to build in freighters bases
– nomad is now a wheel exocraft ( very fun and different handling ) ( picture on the left )
– roamer looks more like a rallye car
– pilgrim is redesigned using the vanilla nomad cockpit ( picture on the left )
– Collossus is redesigned with a Mass Effect Mako inspired custom model
– all exocrafts controls are reworked to be fun to control, and to allow travel on very complex / vertical terrain
– Mech size is x4
– Mech have precise flight controls and almost unlimited tanks ( making it the flying exocraft )
– mech slides longer ( can be used to glide on slopes )
– Walk animation as default one ( option )
– Controlled falling ( instead of panic animation )
– Onfoot fighting is more dynamic
– Shield gives unlimited sprint
– Longer stealth use
– jetpack have an emergency tank ( will still work for few seconds before stopping )
– player walk as default ( it is balanced by the very high flying abilities & the better exocrafts controls from others paks )
– short view range underwater

Manual Install:

Step 1 :
– Make sure to rename or delete the file called “DISABLEMODS.TXT” located in ‘[GAMEPATH]\No Man’s Sky\GAMEDATA\PCBANKS’
( On steam, you can access your game path by right clicking on the game name in your library, then select: property / Local files / browse files )

Step 2 :
– Create a “MODS” Folder at this location ‘[GAMEPATH]\No Man’s Sky\GAMEDATA\PCBANKS\’ and place the downloaded .pak files in it.

Credits:

_redmas

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File File size
zip GO-12-1 5 MB
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