Rebalances aspects of No Mans Sky which seemed unneccessarily cumbersome (Walk, Run, Swim, Scan, Slow Action button, slow Text display, Teleport, S-Class search, Inventory etc.) in a sensible way without going OP and introduces the first real comprehensive tiered inventory & storage system in NMS.
FEATURES:
1. Faster Scan, Walk, Sprint, Swim, E-Action, TextDisplay
>Scanning Flora 1,2 sec.
>Scanning Fauna 1,5 sec.
>Scanner Resource Range increased by 25%
>Scanner picks up objects 25% faster (helps with scanning quick small flying insects/birds)
>Speed up Waypoint & Beacon scans
>Doubled Range of Waypoint & Beacon scans.
>+25% walking speed
>+25% running speed
>+20% underwater speed
>+15% underwater jetpack speed
>Faster action when pressing E (not instant)
>Text is displayed a lot faster now to speed up conversation (not instant).
(JetPack itself untouched as it becomes pretty powerful later on and would cause certain redundancy with vehicles)
2. Misc Gameplay balances
>Your spaceship can hover on planets.
>Disabled Parallax effect for menues.
>Ship Teleport has range of 250.
>Ship Teleport receiver increases teleport range by 750. (we can teleport thru the Galaxy but not 500u on a Planet ?
>S-Class ship probability slightly increased : Poor: 2%, Average: 4%, Wealthy: 6%
>Deconstruct Ressource Refund 75% (How can I not get 75% of my materials back with all that tech at my disposal ?)
SUGGESTIONS FOR THIS CATEGORY ? I´m listening !
2.Tiered inventory & real storage progession
Never wondered why your big ass Freighter only could only store 10 Larval Core, 10 Tetra Cobalt or 20 Microprocessors ?
Or why suit cargo inventory was as abundant as normal one while tech slots were lacking ?
The whole inventory/storage progession after all these years is still a mess.
Survival storage is ridicolously low and normal mode is ridicolously high for substances.
There is no difference between the storage slot in a Spacesuit and a cargo hold on a huge Freighter ?
C´mon…this is not good enough and we can do better ! At least simulate some plausability, even though there is none…
There is now 5 tiers of storage.
Tier I: Suit chest max 48 slots
Tier II: Suit cargo max 32 slots > Player now get a possible max of 24 Tech slots
(CHECK INVENTORY BEFORE INSTALL OR LOOSE ITEMS IF YOUR CARGO INVENTROY IS >32 SLOTS !)
Tier III: Spaceship/Vehicle
Tier IV: Freighter
Tier V: Base
The above will result in a moderate inventory management while giving more use to
Substance and Product storage capacitys by tier
Since I´m a friend of inclusive solutions (and a slim mods folder) I always build everything into one nice little package.
Over time I will add other things while preserving best balance/compromise between enhancing/improving/preserving the vanilla feeling and many absurd OP changes other mods like to do.
Please be aware that the values in this mod represent what I feel should be vanilla gameplay and the file is how I play the game.
If there is a any dealbreaker in the mod for you than this is ok for me. I´m not uploading this to cater to any audience but to help others who do not have the time/knowledge/will to mod these little details which I´m sure could be puzzling to some players.
I´m still open to suggestions if you find anything which you think is unbalanced.
As I play along I will change more things so frecuently have a look at the list when I upload a new version.
If this mod improves your gameplay experience please come back and endorse, thnx and have fun.
Compatibility: Latest Origins 3.03 / GOG_64766
This mod overwrites the following files:
GCBUILDINGGLOBALS.GLOBAL.EXML
GCGAMEPLAYGLOBALS.GLOBAL.EXML
GCPLAYERGLOBALS.GLOBAL.EXML
GCSPACESHIPGLOBALS.GLOBAL.EXML
GCUIGLOBALS.GLOBAL.EXML
DEFAULTINVENTORYBALANCE.EXML
IVENTORYTABLE.EXML
NMS_REALITY_GCPRODUCTTABLE.EXML
NMS_REALITY_SUBSTANCETABLE.EXML
NMS_REALITY_TECHNOLOGYTABLE.EXML
SPECIALTEXTPUNCTUATIONDELAYDATA.EXML
INSTALL: Decompress and drop the .pak file into NMS/GAMEDATA/PCBANKS/mods
DEINSTALL: Delete the .pak file from NMS/GAMEDATA/PCBANKS/mods
Credits:
Diablos10