This mod hides the asteroids during a pulse jump, which are especially jarring when you remove some elements like the pulse jump lines, etc.
Status
Tested and working with v3.93 (Leviathan)
Details
Changes the MaxAsteroidGenerationPerFramePulseJump property to a value of 0 (default 1000) for all LODs.
History
2022-05-03: Initial release, tested with Outlaws 3.89
Compatibility
This mod modifies (and will conflict with any mod that also modifies) the following file
GCENVIRONMENTGLOBALS.GLOBAL.MBIN
ex: Fine LOD
This mod also includes a .lua file if you want to merge it with any other mod written for AMUMSS
Credits:
m-p-3