No Asteroids During Pulse Jump

No Asteroids During Pulse Jump

This mod hides the asteroids during a pulse jump, which are especially jarring when you remove some elements like the pulse jump lines, etc.

Status
Tested and working with v3.93 (Leviathan)

Details
Changes the MaxAsteroidGenerationPerFramePulseJump property to a value of 0 (default 1000) for all LODs.

History
2022-05-03: Initial release, tested with Outlaws 3.89

Compatibility
This mod modifies (and will conflict with any mod that also modifies) the following file

GCENVIRONMENTGLOBALS.GLOBAL.MBIN
ex: Fine LOD

This mod also includes a .lua file if you want to merge it with any other mod written for AMUMSS

Credits:

m-p-3

Download mod

File File size
zip No Asteroids During Pulse Jump-3-8-9 2 KB
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