Cut Voiceline Restoration V1.6.4

Cut Voiceline Restoration V1.0.2

This mod aims to restore the voice lines that are in the game but cannot be triggered by normal means

Voicelines restored include:
John’s Spurring Voiceline
Combat Taunts (single , multiple enemies & law variants)
Buying from shelves
Fight Won
Aggressive Draft Horse Whipping (triggered when in combat)

(This mod is not compatible with other mods like Cut Dialogue Restoration and Enhancement or Cut Dialogue Enhanced due to possible voiceline overlap. This mod however is compatible with mods that just restore npc lines like Restored Sheriff Dialogue and Restored Ped Dialogue)

Installation:
Requires ScripthookRDR2. Unzip the file then put the asi and ini file into your game’s root directory.

Changelog:
Version 1.6.4
Fixes the bug with the looting voicelines not using the correct variation
added back a voiceline when player buys a newspaper

Version 1.6.3
Some voicelines will now play when you pay your bounty or when sending a mail

Version 1.6.2.1
Reupload to fix crashing

Version 1.6.2
Added a small delay before playing the unseen enemy taunt
Tweaked some of the cooldown

Version 1.6.1
Fixed Arthur saying repeated looting lines
Looting lines now only have a 50% chance of triggering

Version 1.6
Recoded some detection logic
Added taunt cooldown tweaking in the ini file
Added a “check” on the script that detects if the player is in a dialogue, this should make it safe to enable during story missions

Version 1.5
Restored “unseen enemy” taunt

Version 1.4.2.2
minor bug fix and tried to improve detection

Version 1.4.2.1
Tried to improve detection

Version 1.4.1
Some bug fixes

Version 1.4
Arthur(only with allies present) and John can now sometimes be heard saying something when looting

Version 1.3.1

Made the more customizable on the ini file, certain voicelines restored by the mod can be disabled now

Version 1.3

Added “won” voicelines for clearing hideouts

Version 1.2.3

Some minor tweaks,fixes, and optimization

Version 1.2.2

Tried to improve “missing” detection

Version 1.2.1

Removed “WON_FIGHT” from triggering on the script because it already gets triggered in vanilla(albeit only after fist fights)
“Missing Voicelines” can now be toggled in the ini file

Version 1.2

Added “Psyching in Cover(PLAYER_PSYCHING_IN_COVER)” and “Angry in Cover(PLAYER_ANGERED_IN_COVER)” voicelines

Version 1.1.3.3
tweaked John’s spurring voiceline to have triggers pretty close to vanilla

Version 1.1.3.2
Fixed a bug that causes the script to not properly detect the player’s current honor

Version 1.1.3.1
Added a possible fix for “missed” voicelines playing even when the player shot the target

Version 1.1.3
Added back lines where the player taunts enemy peds for missing and also some minor bug fixes

Version 1.1.2
Some tweaks on John’s spurring voicelines

Version 1.1.1
Adjusted combat taunt intervals to not play so frequently (from 15 secs – now it is 40 secs)

Version 1.1
Added “Missed Target” voicelines , I’d like to thank the creator of Cut Dialogue Restoration and Enhancement, PixieV on assisting on how to detect if the player missed a target

Credits:

niel0258

2.5/5 - (2 votes)
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