Kiddo’s Health Stamina and Deadeye V1.42

Kiddo's Health Stamina and Deadeye V1.31

Higher Difficulty. Medicine and Tonics now essential for survival. Eagle/Deadeye reduced slow-motion.

In the vanilla game Health and Stamina have an ‘arcade’ feel. They both recharge so quickly that medicines and restorables of all kinds are left virtually redundant. Arthur can take 12 bullets to the body, and within 30 seconds after combat have fully restored health again. Deadeye’s slow-motion effect on the other hand, is also so potent that the player can often feel nigh unstoppable. Instead this mod aims for realism with a genuine sense of danger, by pushing up player vulnerability without breaking the vanilla design. Exhaustion and death are now uncommon possibilities!

Kiddo's Health Stamina and Deadeye V1.31

Health has been reduced by 20%. It recharges extremely slowly both in and out of combat, for both player and horse. Each health segment lost is critical and medicine is now essential for survival, adding a sense urgency to gunfights. It then takes approximately 22 minutes of gameplay to recharge the entire health circle from scratch if you don’t have any medicine.

Stamina drains quickly while sprinting, and moderately while jogging or other strenuous activities. Recharge has been slightly reduced, and you might just be in a situation that justifies using Cocaine Gum.

Horse Stamina drains quickly while galloping, and very slightly while cantering. This compels the player to pay attention during long journeys and dangerous getaways, as you may find yourself finally using Horse Stimulant.

Deadeye slow-motion speed has been increased from 0.15x to 0.30x. This small change lends itself to a greater challenge in both gunfights and hunting scenarios.

Eagle Eye slow-motion speed has been increased from 0.40x to 0.70x. This hinders the player from almost ‘pausing’ the hunting experience and interrupting the flow of the game. Hunting tiny birds for example should now require faster decision making and sharper execution.

John can now swim with full functionality, but his stamina drains much faster than Arthur’s, representing his poor swimming skills. His health pool is now level with Arthur’s, as he previously had 25+ health and 50+ health core.

Legendary Animals have reduced health down from 850 to 450 so they are no longer extreme bullet sponges. Regular NPC’s are 70.

Injury Threshold for NPC’s slightly increased, allowing for appropriate injury animations after taking a first bullet. Does not conflict with Ped Damage Overhaul

THIS MOD PAIRS WELL WITH:

KIDDOS MINIMALIST LOOT ECONOMY OVERHAUL
My own game-wide incentive redesign with scavenger loot approach. Less money, less ammo, less item stacking + much more.

Crossed99’s CRITICAL HITS
Increased difficulty with customizable damage per-hit, possible headshot deaths and added player injury animations.

To Install: drop folder into ‘lml‘ in your RDR2 Directory.

Changelog:
Version 1.42
Player Stamina sprinting drain further increased by popular request!
General finetuning.

Version 1.41
Player Stamina recharge reduced, but drain rate from pulling bow also balanced.

Version 1.4
Horse Stamina reconfigured from scratch at the vanilla baseline. Should be draining properly during sprinting/galloping with no issues.

Version 1.33
Horse Stamina Optimised futher.
Brawling Stamina drain now on par with other forms of exercise.

Version 1.32
Horse Stamina Optimised.
Corrected an issue where Horse Stamina was draining rapidly while following behind the player during missions, wagons, trains etc.

Credits:

JackKiddArt

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