Hello and welcome to my euphoria ragdoll overhaul mod! This mod aims to have GTA 4 euphoria physics features and RDR 1 reactions
Ever since Rockstar Games evolved with the euphoria physics engine, the reactions & physics have become less satisfying and and more stiff/realistic in 2 of their latest games. This game and GTA 5. Well, since they don’t bother to make euphoria physics fun and satisfying reactions that RDR 1 and GTA 4 once had, we as euphoria physics modders are going to do our best to bring back the feeling of the super fun physics and reactions from the legendary games such as Max Payne 3, RDR 1 and GTA IV. With each update, a majority of aspects are going to be improved to look a lot like RDR 1 but feel like a mix of RDR 1 and GTA 4. With the discoveries i’ve made, there is a lot of possibilities on how to shape and create variety for each situation so stay tuned for a lot of updates to come in the near future!
FEATURES
GTA 4 like falling gravity meaning no gravity restrictions applied when launched super high for example
More variety for shot reactions so it feels different every time
A mix of GTA 4 and RDR 1 falling reactions
A mix of GTA 4 and RDR 1 gunshot reactions
A mix of GTA 4 and RDR 1 rolling reactions
Improved bleedout reactions
Improved headshot reactions
Improved legshot reactions
More brutal death reactions
Improved shotgun reactions
Improved sniper reactions
Improved bailing out of a wagon reaction
More brutal fistfights and less force
Improved bow reactions
Compatible with: Ped Damage Overhaul and All Shots Cause Bleedouts
RECOMMENDATIONS FOR PEOPLE WANTING A MORE REALISTIC VERSION OF THE MOD:
For realism, I recommend using the latest Ped Damage Overhaul mod that has added support for euphoria mods and i also recommend using All Shots Cause Bleedouts mod. Make sure that the EuphoriaModInstalled value is set to 1 in PDO so you can have the best experience possible.
IF you can’t find the value from the Ped Damage Overhaul.ini file then you can download it from my discord server
and much much more that gives the game a more satisfying feel when killing enemies or falling and rolling
How to install this mod into your game
Just drag and drop the WERO folder in your LML folder. IF the mod doesn’t work, then make sure you have modmanager installed or install it manually by going to replace/update_4/x64/data/tune and extracting the physicstasks.ymt into that folder. If you don’t have these folders, then create em by this order: replace/update_4/x64/data/tune
(Gunshots)
– Added RDR 1 like force to Rifles and Repeaters (Compatibility patch does not need to be updated)
– Improved overall fluidity when an NPC is shot
– Improved stumbling and balancing. Now there’s lower chance of falling when being shot in the shoulders or in the abdominal area
– Falling over a railing is now a lot easier to trigger. NPCs are able to fall over a fence/railing in various angles, as long as it’s moving towards it
– General improvements made to gunshot reactions
– Improved shotgun reactions. Disabled head/neck grabbing to further increase immersion. NPCs now violently spin around when getting shot with a shotgun (depends on the shotgun. For example: Repeating Shotgun causes less spin than a double barrel or a sawed off shotgun)
– Reactions caused by the Litchfield Repeater is now more natural
– Falling to knees upon death is now chance based. Now there is a bit of everything in the main version from all the alternative versions combined
– Improved high velocity bullet reactions to resemble a bit of my second euphoria mod, Authentic Euphoria Motions. NPCs now stumble backwards, allowing higher chances of falling over a fence/railing
(Falling/Rolling)
– Falling behaviors are now much more fluid and flexible
– Spinning when falling is drastically reduced
– Added more weight to the falling gravity. Not 1:1 with RDR 1, but close to that level
– Reduced the friction when rolling. This change was made to make falling off of slopy roofs more fun. Rolling will still feel impactful (Not aiming to turn the ground into complete ice)
(General)
– Improved knockout reactions for fistfighting
– Improved behaviors for bumping into pedestrians. It no longer looks unnatural
– Improved distance of flight when near an explosion
Bug Fixes:
– Fixed an issue where the NPC would not spin after getting shot and would only spin when dead
– Fixed behavior related issues when an NPC fell over or attempted to fall over a railing/fence. Now it looks more natural
– Fixed ground behavior related issues. Now it looks more natural and less bugged out or unrealistic
– Fixed camera related issues for falling. I do recommend turning off camera follow level in the Camera Settings from the Options menu, despite the improvements made due to heavy lock on, making it hard to see your character or move your camera when falling
– Fixed an issue where the NPC would stop stumbling after you stop pushing them
– Fixed legshots for some weapons
– Fixed an issue not known by many where certain weapon groups did not support fall over fence/railing behaviors
– Fixed an issue where the NPC/Player character would go into an A-pose if they hit an object or a wall from the wrong angle
– Fixed an issue where the legs act weird once the player starts falling (most noticeable, when jumping off buildings)
– Fixed an issue where the player character would not fail to balance when being near the edge of a building
And more! This update aims to fix most behavior related issues that looked unnatural and ruined immersion. Also improves aspects to feel more similar to RDR 1. Enjoy the final update!
V3.4 CHANGELOG:
Gunshot Reactions:
– Backshots now cause the NPC to fall down instead of stumble. When shot in the back with an arrow, the NPC will fall to their knees
– Shooting the shoulders or the sides of the head will make the NPCs spin like in RDR 1
– Stumbling when shot is now much more dynamic! When an NPC gets shot, they will stumble fast or slow depending on the force. They also change directions so that they don’t stumble in the same way anymore
– Getting hit with an arrow to the head is now much more brutal and realistic! Sometimes the NPC stumbles, they fall down or they stumble for a few seconds and give up
– Headshots are now more advanced! When the NPC gets shot in the head, the reaction varies based on the weapon and bullet type used. For example, a High velocity Schofield Revolver will make them react in a more different way than a High Velocity Cattleman Revolver.
– NPCs now lie on the ground for up to 4 seconds when downed. That means when an NPC is shot and falls down, they won’t be able to stand up immediately
– Shooting an NPC multiple times on the ground will make them roll around and move their arms and legs, much like in RDR 1
– Forces are higher now. Repeater and rifle forces are higher, shotgun forces are more amped up and revolvers have a bit of a higher force depending on the type
– NPCs have an easier chance of now falling over any railing or low/medium sized object. Also, falling over is now more realistic and not too exaggerated
– Bleedout reactions are now greatly improved! NPCs stumble further instead of fall to their knees
– Death reactions are also improved! Increased variety and reduced pattern repetition
– InjuredOnGround reactions have been slightly improved. Now the NPC will not roll around like crazy
– General gunshot reaction improvements. Now it’s more refined and looks a lot closer to RDR 1.
– Now when you are using DeadEye, the pushback of the NPC increases with every shot, again much like in RDR 1. This only works on Repeaters, Shotguns and Rifles
– Grabbing for head wounds now happens on only specific weapons and ammo types. Now NPCs do not grab their wound if they are getting shot in the head with a normal ammo type, but does grab their wound when getting shot with a High Velocity ammo type. Will depend on the weapon since some weapons can still cause NPCs to grab their head (even if high velocity ammo is used)
– Legshots are improved! No more 5 second stumbling and it varies based on the weapon and ammo type
– Neckshots are improved!
Player Reactions (Falling, Rolling):
– Falling is greatly overhauled! Now the behavior when falling is now more flexible and varied.
– Rolling is vastly improved!
– Added proper stumbling for the player. So if you have a ragdoll script mod or you hit a steep slope/cliff/hill in the game, the character will stumble and not just go limp
Bug Fixes:
– Fixed a bug (hopefully this time around) where the ammo values for specific weapons was incorrect. Now all weapons should have the default ammo values
– Fixed a bug where the Springfield Rifle’s reload rate was too fast. The reload rate is now at default speed
– Fixed a PDO specific issue, where the NPC would stand in place for too long instead of fall down. Now the NPC will naturally start stumbling forward and give up on trying to balance themselves
– Fixed a bug where the NPC would not point their gun at the player when they got shot with a revolver
And much much more since this is only listing the most important and noticeable changes. Enjoy the new update!