Introduces the American Quarter Horse breed to the game. This mod comes with a brand new model along with custom coats.
Hold onto your hats, western enthusiasts.. Cause here comes the swift and intelligent
American Quarter Horse!
Bred for both its strength and flexibility, the Quarter horse is an excellent companion for the ranchers trying to keep their cattle in line. The body of this horse is relatively muscly, depending on their pedigree, of course. They are not the tallest of horses out there, therefore the rider will gain easy access to the ground when needs be while tracking the herd. The Quarter Horse is a friendly creature, and also a quick learner. Guaranteed lots of fun and speedy trail rides.
The Quarter Horse is often seen in plain colors, however Overo, Sabino and Splash can make its appearance in the breed;
see article below:
Is a foal born to two American Quarter Horses that has big white spots on its body an American Quarter Horse? Traditionally, the answer was no, but in 2004, AQHA?s ?excessive white? rule was rescinded, allowing horses with these markings to be registered. Any horse with excessive white ? see Rule 205(d) in the AQHA Handbook ? will have a notation on its registration certificate saying ?This horse has white markings designated under AQHA rules as an undesirable trait and uncharacteristic of the breed.?
The only pinto pattern known to exist in American Quarter Horses is the overo (oh VEHR-oh) pattern. This includes subpatterns splash and sabino. The other pinto patterns, tobiano and tovero (a mix of tobiano and overo) have yet to be discovered in the Quarter Horse breed.
Overo most commonly describes frame, which is a coloration that looks like a frame of color surrounding a patch of white. Horses with this pattern usually have white on the face and at least one dark leg. The white on the horse’s body rarely crosses over the horse’s spine, and the spots are usually fairly jagged.
Splash white horses look as if they were picked up and dipped in white paint. The white begins at the bottom (legs and lips) and moves upward. The markings can vary from normal markings (sometimes as little as just a snip) to much more extensive markings. Markings are usually crisp with smooth edges, and blue eyes are very common.
A master of disguise, sabino (sah-BEE-no) produces an extremely variable amount of white spotting from normal socks to wildly colored pintos. Its most common characteristics include markings on the face from snip to bald face, almost always accompanied by a white spot on the lower lip or chin; leg white; and roan hairs interspersed in the coat. The roaning is not necessarily evenly spread over the horse’s body. Sabino differs from true roan by the amount of white ? true roans are dark only on their head and legs. It is also different from a rabicano, as the latter always affects the tailhead, producing the ?skunk tail? effect.
Patches of white on the leg (especially the knee) unconnected to white markings is another sabino trait.
In its most minimal form, sabino presents itself as a set of normal-height white socks and white on the face – markings so minimal one would never think the horse could produce pinto when crossed with the right mate.
INSTALLATION
I recommend tinkering with horse mods manually, without the mod manager that comes with lenny’s modloader. It’s easier to keep track of your files that way.
You’ll need Alexander Blade’s Scripthook, Asi Loader and last but not least I recommend you install Rampage Trainer, if you want to use the horse(s) you’ve added immediately.
Once Lenny’s Mod Loader is in your game’s directory, you need to create a folder in “lml” and name it “stream”. Here’s where all your texture files will be located when replacing the ones in game.
OBS!
I have honestly tried my best in order to make these compatible with each other, however I can’t say it’s completely safe if you’ve got other horse mods installed. You can rename the .ymt files to any horse you want to replace, but some textures won’t work together with the vanilla ones, resulting in other coats looking strange. In a complete horse texture overhaul mod, you’d need to modify only the colors of a horse in some cases, without adding in your own textures (.ytd’s), for this reason.
TO CHANGE THE HORSE TO REPLACE A DIFFERENT ONE THAN THE ONE I’VE ASSIGNED, SIMPLY RENAME THE “.ymt” TO ONE OF THE FOLLOWING HORSES:
I know we all like the ability to customise our horses, and for that reason, I will allow you to change the color of a horse’s eyes. I could make 2 variations of each horse with blue & brown eyes but that would just be tedious and hard for me to manage, both with the files and the images xD
So, in order to do this, you need to open the .YMT file. You do this with the standard notes app. In here, you’ll need to search for one of the two following lines. You do this by clicking on Ctrl+F or going to the menu, pressing “edit” and “search”. Then paste one of these codes:
0x74791D3A is the code for blue eyes
0x25D15B14 is the code for brown eyes
Depending on what horse you’re modifying, replace the code you find with either of those 2 🙂