Calibers (New Weapon Components) V1.3

Calibers (New Weapon Components) V1.1

Let’s face it, the Improved Iron Sights are useless. None of them are historically accurate, they’re ugly, and they have no statistical benefit on your guns, despite what the in-game stat bar says. Don’t you wish that Component slot could’ve been reserved for something useful?

this is what the Calibers mod aims to fix, replacing the entire Iron Sights component category with a new category: Calibers. Each gun has two different calibers or bullet powder loadings that impact performance, sometimes drastically. This applies to all firearms, including the Navy Revolver & the Elephant Rifle. With the catalog file, Scopes are now available for almost all Repeaters & Rifles, and I have also included streaming replacements for those who don’t want to change or get rid of their catalog file, as well as a merged version that includes my 1898 – Accurate NPC Weapons mod. I have also altered the stats for the Short Barrel, instead of providing no stat bonus whatsoever, it now provides a 10% increase to rate-of-fire, so now there’s a reason to choose the Short Barrel over the Long Barrel in specific circumstances (the Long Barrel still provides a 10% boost to overall range). The stats for these calibers are listed below

INSTALL
drag & drop the “lml” folder into your main directory; if you want my Accurate NPC Loadouts mod as well, do this for the “lml” folder inside the “Accurate NPC Loadouts merge” folder instead. If you want to keep the catalog_sp file you’re currently using, open the “catalog_sp replacement” folder and drop the “stream” folder into your lml folder, as well as replacing the install file with the one provided in the “catalog_sp replacement” folder

Weapons:
DOUBLE-ACTION REVOLVER
.38 Long Colt: default, increased fire rate by 75% & decreased damage by 15%
.41 Long Colt: 20% more damage than vanilla, has vanilla fire rate
Algernon’s Revolver is now Algernon’s .41 Double-Action, which sports a 40% faster fire-rate than the standard .41 Double-Action, at the cost of 25% shorter damage fall-off range
Micah’s Revolver is now Micah’s .38 Double Action, which sports a lower (default) rate-of-fire due to its dirty & rusty internals, and a 40% faster reload speed

CATTLEMAN REVOLVER
.45 Colt: default
.44 Winchester: 40% farther damage drop-off range and 20% slower weapon condition degradation, at the cost of 10% less damage
John’s Cattleman is now John’s .45 Cattleman
Flaco’s Revolver is now Flaco’s .45 Cattleman and carries 5 rounds instead of 6, with a 40% faster reload speed (honoring the tradition of gunslingers underfilling their Single Action Army revolvers, so that the hammer can’t accidentally discharge the 6th round)
Granger’s Revolver is now Granger’s .44 Cattleman and carries 5 rounds instead of 6, with a 40% faster reload speed

SCHOFIELD REVOLVER
.45 Schofield: default
.44 S&W American: 20% better damage, 10% worse damage drop-off range
Uncle’s Schofield is now chambered in .44 S&W American
Otis Miller’s Revolver is now called Otis Miller’s .44 Schofield and is chambered for .44 S&W American
Calloway’s Revolver is now Calloway’s .45 Schofield and reloads 40% faster

LEMAT REVOLVER
.42 Caliber: default
.36 Caliber: 30% slower weapon condition degradation, 25% faster fire rate & 10% less damage drop-off range

NAVY REVOLVER
.38 Rimfire: default
.38 Centerfire: 20% better range, 10% faster weapon condition degradation

LANCASTER REPEATER
.44 Winchester: default
.32 WCF: 40% slower weapon condition degradation, 65% faster fire rate, 70% less damage & 30% less overall range (good for close-mid range headshots)

LITCHFIELD REPEATER
.44 Henry Rimfire (26 Grain): default
.44 Henry Rimfire (28 Grain): overall range & fall-off range both increased by 15%, 10% faster weapon condition degradation

CARBINE REPEATER
.56-56 Spencer (45 Grain): default
.56-56 Spencer (48 Grain): overall range & fall-off range both increased by 15%, weapon condition degrades 10% faster

EVANS REPEATER
.44 Evans Long (40 Grain): default
.44 Evans Long (43 Grain): overall range and drop-off range increased by 15%, weapon condition degrades 10% faster

ROLLING BLOCK
.50-70 Government: default
.43 Spanish: weapon condition degrades 20% slower and 40% faster fire rate, but 15% less damage
Rare Rolling Block has become Custom .43 Egyptian Rolling Block (same stats as .43 Spanish)

CARCANO
6.5×52mm Carcano (162 Grain): default
6.5×52mm Carcano (168 Grain): 10% more damage, 15% faster weapon condition degradation

PUMP SHOTGUN
12 Gauge: default
16 Gauge: 50% faster fire rate, 5% tighter pellet spread, 30% slower weapon condition degradation, 75% less damage & 60% shorter damage drop-off

DOUBLE-BARREL SHOTGUN
12 Gauge: default, quintupled (5x) rate of fire
10 Gauge: 25% more damage, 25% farther damage drop-off range, vanilla rate of fire
Rare Double-Barrel Shotgun is now Hermit’s 10 Gauge

REPEATING SHOTGUN
10 Gauge: default
12 Gauge: 30% faster fire rate, 20% tighter accuracy, 35% less damage

SAWED-OFF SHOTGUN
12 Gauge: default
16 Gauge: 10% tighter accuracy, 50% faster rate of fire, 65% less damage

SEMI-AUTO SHOTGUN
12 Gauge: default
20 Gauge: 10% tighter accuracy, 30% slower weapon condition degradation, 75% faster rate of fire, 75% less damage & 50% shorter damage fall-off

BOLT-ACTION RIFLE
.30-40 Krag (220 Grain): default
.30-40 Krag (230 Grain): 20% farther range & range drop-off 15% faster weapon condition degradation

SPRINGFIELD
.45-70-405: default
.45-70-500: 20% longer range & range drop-off, 10% faster weapon condition degradation

VARMINT RIFLE
.22 Short: default, 50% slower weapon degradation
.22 Long: 100% (2x) increase to damage range & damage fall-off range, 35% slower rate of fire & 15% faster degradation than .22 Short (better suited for combat than hunting)

ELEPHANT RIFLE
.470 Action Express: default
.500 Action Express: 25% more damage, range & range drop-off, 20% faster weapon condition degradation & slower fire rate

VOLCANIC PISTOL
.41 Short: default
.41 Volcanic: 70% less damage, 50% shorter damage drop-off, 60% slower weapon condition degradation, 300% (3x) faster fire rate

MAUSER PISTOL
7.63x25mm Mauser: default
8mm Gasser: 100% (2x) higher damage, 65% slower rate-of-fire, 75% faster weapon condition degradation
Midnight’s Pistol is now Midnight’s 7.63 Mauser and features a 25% faster reload speed

SEMI-AUTO PISTOL
7.65x25mm Borchardt: default
7.65x21mm Parabellum: 25% faster rate-of-fire, 20% shorter damage fall-off

M1899
.32 ACP FMJ: default
.32 ACP HP: 20% better damage, 25% shorter range & damage drop-off range

Changelog:
Version 1.3
-re-added the cut Gutta Percha varnish to Shortarms & Longarms (can’t add to Hunting Knife due to missing component data)
-changed the Carbine Repeater’s 2nd caliber to .56-50 Spencer. Since it’s the weakest weapon in the game, I felt that it should have more flexibility to help it compete with the ever-dominant Lancaster; the .56-50 Spencer caliber increases rate of fire by 25% & decreases range values by 30%, allowing the Carbine Repeater to be more of a close-quarters weapon & highlighting its strong damage values
-fixed Rare Rolling Block not having .43 Spanish stats
-changed the stats of the .43 Spanish Rolling Block caliber: 40% less weapon condition degredation & 40% farther range, with 10% less damage
-increased the drop-off range penalty of the Schofield’s .44 S&W American caliber from 10% to 20% and included a matching overall range reduction of 20%, to better highlight that it’s meant for closer ranges like the Cattleman, and the default .45 Schofield ammo is meant for longer ranges
-reduced the 8mm Gasser degredation penalty by 15%, from a 75% increase down to 60%
-reduced default Double-Barrel fire rate by 200% (from 500% down to 300% increase) to reduce instances of NPC’s firing shots too quickly

Credits:

ThePickledPickle

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