
Keep your pants from falling and that shooter strapped on!
This a standalone edit of Sam Coe’s pants so that just the belt and holster are now an individual item that can be worn on any non-spacesuit outfit. It does have some clipping on certain outfits shown in the pictures.
Keep in mind this is my first standalone clothing mod for Starfield and first successful Blender creation so it is a little rough around the edges. This was made for personal use and intended for males currently. It does have female morphs but clipping is very apparent on female characters. It uses Sam’s lowerbody textures so if you use a texture mod that changes the belt color it will change this too. I’m using one that changes the belt from gold to silver.
Make sure to add *beltstandalone.esm to your plugins.txt file. Currently is console spawn only and you can look it up by typing “help belt 4 armo”.
This is an ongoing assortment of modular standalone accessories that can be worn with non-spacesuit outfits. The items use separate item slots and can be used together. They should work with all vanilla outfits and several new clothing items are included that work exceptionally well with these modular items. A more tacticool mod doesn’t exist for Starfield!
Modular Items added:
Belt & Holster
A classic leather belt and magnetic holster.
uses item slot 15
Leather Pouches
Two leather pistol magazine pouches and a general pouch. Goes well with the Belt & Holster.
uses item slot 14
Tactical Belt & Holster
A tactical belt and magnetic holster.
uses item slot 15
Tactical Pouches & Cuffs
A pair of pistol magazines on a leg pouch, a general pouch on the belt and a pair of cuffs on the back. Goes well with the Tactical Belt & Holster.
uses item slot 14
Armor Vest
An armored vest. Four variants available.
uses item slot 13
Plated Vest
An alternate armored vest. Four variants available.
uses item slot 13
Magazine Pouch (for vest)
Magazine pouches. Made primarily for the Armor/Plated Vest. Two variants available.
uses item slot 11
Tactical Rig
A load bearing vest. Three variants available.
uses item slot 13
Magazine Pouches (for rig)
Magazine pouches. Made primarily for the Tactical Rig. Two variants available.
uses item slot 11
Tactical Bag
A large tactical bag located on the back left of the belt.
uses item slot 58
Grenade Pack
Two grenades secured on the back left of the belt.
uses item slot 58
Clothing Items added
Tucked Flannel
Tucked in flannel shirt. Five variants.
Tucked T-Shirt
Tucked in t-shirt. Five variants.
Acquiring the items
1. Craft via workbench (spacesuit design rank 1 required).
2. Purchase via Outland in New Atlantis.
3. Add via console. To look up item codes type “help standalone 4 armo” for the modular items and “help tucked 4 armo” for the clothing.
Make sure to add *beltstandalone.esm to your plugins.txt file.
Changelog:
Version 2.4
standalone textures for jeans, leather belt, and leather belt & holster
mesh replacement for jeans for the belt/holster removal by default (optional sam file deleted)
increased size of leather belt slightly to prevent clipping
modified tucked flannel and tucked t-shirt mesh a bit around the waist to fit better
Version 2.3
added Longsleeve clothing as craftable
buffed DR for Tactical Rig A
buffed DR for Armor Vests (all variants) more
buffed DR for Plated Vests (all variants) even higher
Version 2.2
added Tactical Pack C
added Longsleeve clothing items
updated vendor leveled list injection scripts
standalone textures
Version 2.1
added Tactical Pack
removed small awkward pouch from Magazine Pouches meshes
added jeans variants to tucked outfits (Sam’s pants)
removed weird metal clip from Tactical Rig A and B
removed mechanical hardware from Tactical Rig B, now has more of a “medium” look
removed bulky strap from Tactical Rig C, now has more of a “light” look
Version 2.0
standalone belts without holsters added
fixed some clipping on male tucked flannel
Credits:
Bhardy345



