
Adds the ‘N7 Armor’ from the series ‘Mass Effect’ as a standalone spawnable spacesuit with both the Female and Male armor variants.
The armor can be crafted without any required skills or materials at any Industrial Workbench.
(Female/Male, Standalone)
Features
Standalone – Does NOT replace any existing spacesuit, can be spawned in through console commands
Female/Male – Separate models for both sexes with corresponding jetpack FXs and weapon holster points
Craftable – The armor can be crafted without any required skills or materials at any Industrial Workbench
Usage
Once installed choose from one of the two next section’s instructions for a method to obtain the armor in-game.
Crafting
Head over to any Industrial Workbench in the game and simply open to find the Helmet, Armor, and Jetpack in the list of craftable items. These items will not cost any materials, do not require any prior skills, and do not craft with any perks/mods of their own.
Console Commands
For the tech-savy only familiar with load orders:
To access the console in-game simply press the ~ (tilda) key, then using any of the below IDs paired with command “player.additem
help Spacesuit_AK-N7 4 armo
help Spacesuit_AK-N7
help Spacesuit
help AK-N7
Legendary Rarity IDs:
Fullset: 03000823
Normal Rarity (Highest Quality) IDs:
Fullset: 03000822
Helmet: 03000825
Spacesuit: 0300081C
Backpack: 03000816
Normal Rarity (Any Quality) IDs:
Fullset: 03000821
Helmet: 03000824
Spacesuit: 0300081B
Backpack: 03000815
Installation
Extract the archive’s contents into your “Documents\My Games\Starfield\” folder.
Add these lines to your StarfieldCustom.ini in “Documents\My Games\Starfield\”
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[General]
sTestFile1=Spacesuit_AK-N7.esm
If want to load multiple ESMs then you need to add another line under sTestFile1= and name it sTestFile2= and then the name of your second ESM.
You can have up to 10 plugins with this method.
Alternative Methods:
Plugins.txt Enabler
Baka Disable My Games Folder
Changelog:
Version 5.0
Added custom materials to each mesh for better accuracy
Re-saved all textures to correct BCX formats
Version 4.0
Added custom material for Visor to allow for proper tint
Reduced dark overlay caused by separate light meshes
Increased luminance of all lights
Version 3.0
Added polished and worn armor skins, available for swap as mods at any Spacesuit Workbench
Added lights to helmet, upperbody, and lowerbody
Fixed third person view flashlight, now turns on properly
Adjusted female pauldrons down and out to reflect a more proper resting position
Adjusted female feet rotation to reflect a more proper facing direction
Fixed companion armor textures appearing gold and not rendering upon loading saves
Fixed armor textures appearing gold and not rendering whilst viewing them in any Industrial Workbench
Fixed male/female undersuit incorrectly clipping with the armor for the legs, butt, and torso
Credits:
Arrokoth7323



