GRiNDTerraverse – Planetary Procedural Generation V1.0

GRiNDTerraverse - Planetary Procedural Generation V1.0

Explore Starfield in an entirely new way! Completely changes the way Planets and Creatures are procedurally generated! This is the beginning of the final chapter for GRiNDTerra as we enter the GRiNDTerraverse!

Not required but highly recommended on a new game/NG+. **If you add to a new game it will change your outposts. You may just need to re place some items. Galaxy Map Changes will not be immediate and will only happen in unexplored space. Landing/Playing Map changes will happen only on new landing sites.

!Because this touches so much it is extremely NOT recommended to remove mid game!

THIS MOD DOES NOT REQUIRE ANY MODS. MY FRAMEWORK MOD IS NO LONGER A REQUIREMENT MOVING FORWARD INTO GRINDTERRAVERSE!

Do NOT USE WITH
cGrindfield mods
dBiome mods (Only use Biome GRiNDTerraversed!) I released a patch specifically for this!

Random flora exotic sizes
More/Less dense animal and flora
(Retired) Planet and creature generation settings

What’s Different?
The Layout of the creature generation allows for more dynamic and realistic animal behavior. It will no longer be a warzone the moment you land and can actually follow animals around now. Man made clutter is a lot lower as it was just ugly and immersion breaking.
To remove any requirements requires a new plugin. But for the most part this is very similar to my other plugins. This also allows for better updating and creating new content. There were also a few changes that would break a save game on update.

Creatures
Changed the PCM pattern of animal spawning behavior. Combined several branches and now the generation is split between Predators, Prey, and Critters. They spawn farther apart.
Edited the Creature Packins so now when placing creatures won’t have mixed packs of critters and prey/predator spawning together. Created several new placement scenarios (larger or smaller herds) Removed all but one corpse from predator dens.
Increased Higher density life and decreased lower density life.
Predators won’t warn you before an attack, and prey warn only 1-2 times based on scenarios.
Increased Chance for Creatures to “Graze” to 33%. (From 25)
Added 1 minute to Predator Attack Prey Cooldown
Cut Animal Curiosity Cooldown in half.

Planets
*Removes most random man made “clutter” and restricts the clutter left in to only spawn closer to the POIs.*

Randomizes the sizes of most Shrubs, Trees, and “exotics” found in the wilderness (Proc Gen). Does not affect POI.

You will no longer find a Human Presence on Inferno, Deep Freeze, Corrosive, Extreme Gravity, and Extreme Pressure Planets. Fixed Muybridge and another random location spawn rules. (99% Sure someone added a 1 in the wrong place to the wrong location it just makes sense as they were right next to each other as well. It also means a POI will be seen more now instead of 1 per game) Changed a Cave spawning condition to now spawn with this mod installed. Adds limits to most POIs on your playable map so you won’t see the same POI on same playable map.
New Min Max for how many POIs will spawn on your Playable Map for increased Randomization.
New Maximum amount of POIs that can spawn on Galaxy Map.
Changed ranges of percent chance for Human stuff to spawn on planets depending on if it is in civilized (50% chance max) settled (90% chance max) or uncivilized space. (10% Chance max)

DLC PATCH
Adds some DLC locations to main game and vice versa. Random Scaling for Trees and Shrubs from DLC. Slight edits to a few lairs.

Credits:

ItsmePaulieB

Download mod

File File size
zip GRiNDTerraverseProcGen-1-0 117 KB
zip GRiNDTerraverseProcGenDLC-1-0 3 KB
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