Ship weapons now require ammo. Better stock up.
What this does
This mod makes ship weapons use ammo. Additionally it allows you to purchase ammo for your ships weapons at ship services tech with the restored restock option. With the added patch NPCs will now require ammo as well. Perfect for the hardcore run you’ve been wanting to play.
For now only ballistic weapons and missiles are implemented. If people want EM, Laser, and Particle beam weapons I can make an optional file for it.
Known Issues
The ship services technician at the red mile doesn’t have the restock option enabled. This is due to Bethesda using a different dialogue setup for him and not enabling the trade menu. Currently looking at reimplementing it but may be limited due to xEdit.
Ship services techs will show double of what they have when using the restock option and when you purchase it, you get only half (the original amount of the item) of what you purchased. This is an issue with the ship services techs and we’re looking into it. We’re unsure of where this issue is coming from. This is a known issue and it only pertains to the ship services technicians. It will show that vendors have double of what they actually have. So if you buy the max, you’re only getting half of what you’re paying for.
Possible Conflicts
Anything that modifies the following leveled lists will need a patch:
LL_Ammo_SWA_Missile_Ballistic_CE-19
Installation
Mod Organizer 2
Enable Archive Invalidation.
Download and install Nukem’s Plugin.txt enabler
Go to Tools -> Settings -> Plugins in Mod Organizer 2.
Search for the Starfield Support Plugin, and enable enable_plugin_management.
Restart Mod Organizer 2
Install the mod and select the ESMs in the Plugins tab in the right panel.
Vortex
Enable Archive Invalidation.
Download and install Nukem’s Plugin.txt enabler
Install the mod using the FOMOD installer
Navigate to your AppData\Local\Starfield folder.
Write the plugin name with an * in front in your Plugins.txt like so (if it doesn’t exist, create one).
*SomeOtherMod.esm
*ShipWeaponsUseAmmo.esm
*SomeOtherMod2.esm
Manual Installation
Enable Archive Invalidation.
Download and install Nukem’s Plugin.txt enabler
Copy the ESM from the esm folder to your Starfield Data folder.
Navigate to your AppData\Local\Starfield folder.
Write the plugin name with an * in front in your Plugins.txt like so (if it doesn’t exist, create one).
*SomeOtherMod.esm
*ShipWeaponsUseAmmo.esm
*SomeOtherMod2.esm
Credits:
0xDezzy