The Starfield Community Patch (SFCP) project is a collective effort by mod authors and the wider player community of Starfield to fix bugs, errors and other inconsistencies present in the game. This includes tweaks, typos and other changes that may have been missed (or not yet released) by the developers. The overall goal is to improve the vanilla experience for all players. All fixes should be considered unofficial unless the change is carried forward by Bethesda.
Installation
Not yet available on Xbox Series X/S consoles, you must have a PC copy of the game from Steam or Xbox Game Pass (PC).
It is recommended you install the Community Patch with a mod manager to avoid any confusion on where to place the files. The recommended applications are Vortex or Mod Organizer 2 (Steam only). Install the ZIP file with your mod manager and ensure that StarfieldCommunityPatch.esm is enabled in the load order section.
Until official mod support for Starfield is released, you should use Nukem’s Plugins.txt enabler which requires Starfield Script Extender on Steam or an ASI Loader on Xbox Game Pass.
To install the patch manually:
Extract the contents of the ZIP file into the Starfield game folder (where Starfield.exe is stored).
To verify it is installed properly, check the Data subfolder includes StarfieldCommunityPatch.esm.
With the files installed, next, navigate to %localappdata%\Starfield (you can paste this into the address bar of Windows Explorer) and locate the file plugins.txt.
Open plugins.txt and add *StarfieldCommunityPatch.esm. Ensure the very top line of the file is a comment starting with a # symbol.
Recommended Load Order
Starfield.esm
[Official DLCs]
[Creation Club Content or ESL plugins with a master flag]
StarfieldCommunityPatch.esm
[Other mods]
Version 0.1.3
This update is intended to update compatibility with 1.10.32 of the game. A roundup of the changes is available here.
Reverted Fixes
Removed fix to Landing Marker ownership as this has been fixed by Bethesda. [0022F4A2] – Original Fix
Removed fix where Cora would refer to Barrett even if he was dead. [00187BF5] – Original Fix
Removed fix to the blast shield at Nishina Research Station [0X00080C] [0023B8A7] [0023B8A9] [0023B8AB] [0023B8AD] [0023B8AF] [0023B8B0] – Original Fix
Removed fix for the graffiti on Styx not appearing as this has been fixed by Bethesda. [000A91FE] [000A920E] – Original Fix
Removed a faction fix for the Star Eagle is this seems to cause an unexplained crash when editing the ship. [001322D8] – Original Fix
Removed the fix for the Coe Estate Door not opening when skipping the main story in NG+ as Bethesda tried to fix this (unsuccessfully!) [001DC45E] [Fragments:Quests:QF_MQ401_001DC45E]
Removed the fix for Rejuvenation level 3 and 4 as this has been fixed by Bethesda. [0012601A] [0012601B] – Original Fix
Fowarded Changes
Forwarded script updates on CF02 [000192D2]
Forwarded script updates on City_Akila_Jansen [001A8B64]
Forwarded script updates on City_GG_Connections [0018E0F9]
Forwarded script updates on MQ101 [00003448]
Forwarded alias updates on MQ105 [002C1C9B]
Forwarded script and objective updates on MQ305 [0024EF9C]
Forwarded alias and objective updates on RJ04 [001FB85C]
Forwarded script, objective and stage updates in the Power From Beyond quests [000854E8] [0001C179] [0001C078] [0001C077] [0001C076] [0001C075]
Forwarded script updates while maintaining our fixes [bescript] [sq_playershipscript]
Quest Fixes
Improved the fix which ensures that Cora Coe’s Crew quest starts up on NG+ by using a remote stage registration rather than directly editing MQ401 [Fragments:Quests:QF_MQ401_001DC45E] [0x000805] [SFCP:UpdateHandler]
Improved the fix where Lillian’s Foreknowledge variable was not being set correctly by repairing the original dialogue line properties and removing the script/scene edits previously used [0026C506] [Fragments:Scenes:SF_COM_SamCoe_Story_SG02_0026C506] [0026C5A1]
Improved the fix where Sam’s Commitment Foreknowledge variable was not being set correctly by repairing the original dialogue line properties and removing the script/quest edits previously used [000DF7AD] [Fragments:Quests:QF_COM_Quest_SamCoe_Commitme_000DF7AD] [0023E003]
Fixed Bethesda’s implementation of Coe Estate Door Fix by point the alias to the correct object and updating the script to use the correct function. [Fragments:Quests:QF_COM_Quest_SamCoe_Commitme_000DF7AD] [000DF7AD]
Fixed the check for Cora Coe’s CREW quest after entering which was starting it up too early. [SFCP:UpdateHandler]
Version 0.1.2
General Fixes
Spriggit updated to 0.18 in order to solve the dialogue bug introduced in game versions 1.10.30 and above.
AI Fixes
Fixed an issue where your NPC companion would start sandboxing if you remain still while sneaking for a short period of time. [0028BF2C] – Fix contributed by Deebz96
Dialogue Fixes
Companions will now use the correct “romantic” dialogue lines when asking them to follow you after marrying them. [002AF54E] – Fix contributed by Deebz96
Fixed an incorrectly conditioned Starborn dialogue option during Breach of Contract that appeared even if you hadn’t done the quest before. [002E2923] – Fix contributed by Wartortle
When a companion is angry with the player and explains what the player did it to upset them it can be generic, murder, or jealousy. The player’s follow-up question can now correctly be different based on the reason. [002C5A0C] [002C5A04] [0014317F] [00143173] [0014320F] [0023EDE6] [0023EE2D] – Fix contributed by Deebz96
Andreja will now only say she’s upset enough to leave if the player fails to convince her to stay. [001E9F5A] [001E9F5A] – Fix contributed by Deebz96
Sam Coe’s positive and negative wait dialogues are now correctly conditioned to play the correct dialogue [0026BDF2] [0026BDF2] – Reported by VenpiTheGamer
Sam Coe will no longer reference Sarah in his follower pickup lines if she has been killed. [0026C55B] – Reported by VenpiTheGamer
Location Fixes
Fixed an issue where one of the blast shields on Nishina would disappear when lowering. [0X00080C] [0023B8A7] [0023B8A9] [0023B8AB] [0023B8AD] [0023B8AF] [0023B8B0] – Fix contributed by Aurelianis
Quest Fixes
Fixed an issue where the radiant Constellation quest to locate a “Primordial Network” was actually looking for a “Gaseous Font” [001953FB] – Fix contributed by Aurelianis
Skill Fixes
The Gymnastics Zero-G perk (Rank 2) will no longer give the player a speed boost while the Earthbound Starborn ability is active. [002A4861] – Fix contributed by Deebz96
Version 0.1.1
AI Fixes
Fixed a bug where companions would stop following the player after exiting dialogue until they performed an action such as sneaking. This was caused by an invalid condition checking if they were still in dialogue. [00054B37] – Fix contributed by Deebz96
Companions will no longer be forced to stand up if the player speaks to them while they are seated inside their ship [002A9765] – Fix contributed by Deebz96
Fixed a bug where companions would stop following the player when a hostile creature was nearby. This was caused by an invalid interrupt flag set on the AI package. [002A9765] – Fix contributed by Deebz96
Companions will now comment on alcohol or chems you consume (if they are addictive). – Fix contributed by Deebz96
Animation Fixes
Fixed an issue where the Starborn Guardian would play the incorrect animation when landing vertically on certain pads (e.g. Gargarin Landing). [0007BAE7] [0010A3C4] [00032200] – Fix contributed by Deebz96
Fixed an issue where NPCs can get stuck in a “walk/run to idle” animation state. This seems to happen because these animations lack a “rampout” value in ther .afx files. – Fix contributed by Deebz96
meshes\actors\human\animations\gun\gripheavy\relaxed_runforward_stop_leftfoot.afx
meshes\actors\human\animations\gun\gripheavy\relaxed_runforward_stop_rightfoot.afx
meshes\actors\human\animations\gun\grippistol\female\relaxed_runforward_stop_leftfoot.afx
meshes\actors\human\animations\gun\grippistol\female\relaxed_runforward_stop_rightfoot.afx
meshes\actors\human\animations\gun\grippistol\relaxed_walkforward_stop_leftfoot.afx
meshes\actors\human\animations\gun\grippistol\relaxed_walkforward_stop_rightfoot.afx
meshes\actors\human\animations\gun\grippistol\sneak_runforward_stop_leftfoot.afx
meshes\actors\human\animations\gun\grippistol\sneak_runforward_stop_rightfoot.afx
meshes\actors\human\animations\gun\grippistol\sneak_walkforward_stop_leftfoot.afx
meshes\actors\human\animations\gun\grippistol\sneak_walkforward_stop_rightfoot.afx
meshes\actors\human\animations\gun\griprifle\ready_runforward_stop_leftfoot.afx
meshes\actors\human\animations\gun\griprifle\ready_runforward_stop_rightfoot.afx
meshes\actors\human\animations\gun\griprifle\ready_walkforward_stop_leftfoot.afx
meshes\actors\human\animations\gun\griprifle\ready_walkforward_stop_rightfoot.afx
meshes\actors\human\animations\gun\griprifle\relaxed_runforward_stop_leftfoot.afx
meshes\actors\human\animations\gun\griprifle\relaxed_runforward_stop_rightfoot.afx
meshes\actors\human\animations\gun\griprifle\relaxed_walkforward_stop_leftfoot.afx
meshes\actors\human\animations\gun\griprifle\relaxed_walkforward_stop_rightfoot.afx
meshes\actors\human\animations\melee\unarmed\andreja\female\relaxed_walkforward_stop_leftfoot.afx
meshes\actors\human\animations\melee\unarmed\andreja\female\relaxed_walkforward_stop_rightfoot.afx
meshes\actors\human\animations\melee\unarmed\angry\female\relaxed_walkforward_stop_leftfoot.afx
meshes\actors\human\animations\melee\unarmed\angry\female\relaxed_walkforward_stop_rightfoot.afx
meshes\actors\human\animations\melee\unarmed\angry\relaxed_walkforward_stop_leftfoot.afx
meshes\actors\human\animations\melee\unarmed\angry\relaxed_walkforward_stop_rightfoot.afx
meshes\actors\human\animations\melee\unarmed\confident\female\relaxed_walkforward_stop_leftfoot.afx
meshes\actors\human\animations\melee\unarmed\confident\female\relaxed_walkforward_stop_rightfoot.afx
meshes\actors\human\animations\melee\unarmed\confident\relaxed_walkforward_stop_leftfoot.afx
meshes\actors\human\animations\melee\unarmed\confident\relaxed_walkforward_stop_rightfoot.afx
meshes\actors\human\animations\melee\unarmed\depressed\female\relaxed_walkforward_stop_leftfoot.afx
meshes\actors\human\animations\melee\unarmed\depressed\female\relaxed_walkforward_stop_rightfoot.afx
meshes\actors\human\animations\melee\unarmed\depressed\relaxed_walkforward_stop_leftfoot.afx
meshes\actors\human\animations\melee\unarmed\depressed\relaxed_walkforward_stop_rightfoot.afx
meshes\actors\human\animations\melee\unarmed\executive\female\relaxed_walkforward_stop_leftfoot.afx
meshes\actors\human\animations\melee\unarmed\executive\female\relaxed_walkforward_stop_rightfoot.afx
meshes\actors\human\animations\melee\unarmed\executive\relaxed_walkforward_stop_leftfoot.afx
meshes\actors\human\animations\melee\unarmed\executive\relaxed_walkforward_stop_rightfoot.afx
meshes\actors\human\animations\melee\unarmed\female\relaxed_runforward_stop_leftfoot.afx
meshes\actors\human\animations\melee\unarmed\female\relaxed_runforward_stop_rightfoot.afx
meshes\actors\human\animations\melee\unarmed\macho\relaxed_walkforward_stop_leftfoot.afx
meshes\actors\human\animations\melee\unarmed\macho\relaxed_walkforward_stop_rightfoot.afx
meshes\actors\human\animations\melee\unarmed\ready_runforward_stop_leftfoot.afx
meshes\actors\human\animations\melee\unarmed\ready_runforward_stop_rightfoot.afx
meshes\actors\human\animations\melee\unarmed\ready_walkforward_stop_leftfoot.afx
meshes\actors\human\animations\melee\unarmed\ready_walkforward_stop_rightfoot.afx
meshes\actors\human\animations\melee\unarmed\relaxed_runforward_stop_leftfoot.afx
meshes\actors\human\animations\melee\unarmed\relaxed_runforward_stop_rightfoot.afx
meshes\actors\human\animations\melee\unarmed\relaxed_walkforward_stop_leftfoot.afx
meshes\actors\human\animations\melee\unarmed\relaxed_walkforward_stop_rightfoot.afx
meshes\actors\human\animations\melee\unarmed\sam\relaxed_walkforward_stop_leftfoot.afx
meshes\actors\human\animations\melee\unarmed\sam\relaxed_walkforward_stop_rightfoot.afx
Dialogue Fixes
During a conversation with Breyson Bayu, your companion will now correctly contribute. The conditions were set up incorrectly for this dialogue to be valid. [00182384] [00182385] [00182386] [00182387] – Fix contributed by Aurelianis
Guards will no longer comment on the player’s smart suit when it is hidden beneath their spacesuit. [0015DA4C] – Fix contributed by TERAB1T
Security guards will now correctly comment on the player’s unholstered weapon. This dialogue was unused as it was condition to only play if the player had their fists up. [0006175C] [0006175D] [0006175E] [000447DA] [000447DB] [00217853] [00219AF1] [001569C9] [0015DA46] [0015DA47] – Fix contributed by TERAB1T
Guards will no longer say “Evening” (and similar) when it’s not actually the evening. [0015DA43] [0015DA44] [0015DA45] – Fix contributed by TERAB1T
Guards will no longer say “I never get to go to space.” when they are in space. [0000D59B] – Fix contributed by TERAB1T
New Atlantis Guards will no longer say “By the way Captain, Sergeant Yumi was looking for you. Sounds like he’s got more work.” even if you haven’t done any work for him yet. [00042C60] [00042C72] [0005AC0C] [00346E5F] [00346E60] [0X00080B] – Fix contributed by Aurelianis
Item Fixes
Added the COM_ObjType_Drink [0007956D] KYWD to all alcoholic drink items, and the COM_ObjType_ChemBad [000A7296] KYWD to all “bad” chems which you can get addicted to. [0001BBAA] [0001BBAB] [0001BBAC] [00122EAD] [00139E43] [00139E44] [00139E45] [00139E4B] [00143CB2] [001DFCB4] [001EBE9E] [001FF69A] [001FF69C] [001FF69E] [001FF6A0] [0020675D] [0020675E] [00243FA5] [00249C0D] [00249C0E] [00249C0F] [00249C10] [00249C11] [00249C1A] [00249C1B] [00249C1E] [00249C25] [00249C26] [00249C27] [00249C28] [00249C2A] [00249C2B] [00249C2C] [00249C3A] [00249C51] [0029959D] [002995A1] [0029B00E] [0029B03F] [0029B041] [0029B042] [0029B04D] [0029B04E] [0029B04F] [002A9DE7] [002C5884] [002C5885] [002C7202] [002C7203] [002C7204] [002C7205] [002C7206] [002C7207] [002C7208] [002C7209] [002C720D] [002C7211] [002C7214] [002C7215] [002C7217] [002C7219] [003BF792] [003BF793] – Fix contributed by Deebz96
Location Fixes
Fixed an incorrect map marker type for “UC Listening Post”. [002CA717] – Fix contributed by Voodoo5150
During Matters of the Hart the player’s ship would be able to land at the incorrect marker to force the player into combat prematurely. [0022F4A2] – Fix contributed by Aurelianis
Perk Fixes
Stabilizing Barrel Effect, Medic and Stabilizing Shock will no longer incorrectly show in the UI when applied to an item the player is wearing. [001462A3] [001CB592] [00374067] – Fix contributed by Deebz96
Quest Fixes
Fixed [MQ305Script] – Reported by X2357 – Fix contributed by Aurelianis
Ship Fixes
The Star Eagle ship is now flagged as a Freestar Collective vessel. It was incorrectly to set to United Colonies. [001322D8] – Fix contributed by Voodoo5150
Skill Fixes
The Targeting Control Systems Perk did not correctly decrease target lock-on time at ranks 2, 3, and 4. [002CCF94] [002CCF95] – Fix contributed by Deebz96
Text Fixes (English)
Reverted several typo fixes that did not match the dialogue spoken [0008DA85] [0011459D] [00146DCF] [00146DD8] [00146DD5] [00009645] [000F2ECE] [00115420] [0000498D] [0017C65C] [001E79E1] [001E79EB] [0000498E] [0004A4BE] [0004A544] [0004A47F] [0004A4B7] [0004A4ED] [0004A4FE] [001A0049] [001A0058] [001A1778] [0004A4CE] [0004A508] [0004A4DA] [001A6AA4] [0004A46C] [001A6A70] [001A6AC7] [001A69DB] [001A6A54] [0004A4A1] [0004A515] [001A6A85] [001A6A4D] [0004A4E9] [0004A4D4] [001A6A82] [0004A488] [0004A4F4] [0004A48A] [0004A517] [001A697E] [001A69E6] [0004A4A7] [001FC800]
Fixed a misspelling of “obliterating” in Vae Victis’ dialogue [001B00B3] – Fix contributed by JaeDLmods
Removed an unnecessary ellipses from Hadrian’s dialogue [001153FF]- Fix contributed by JaeDLmods
Replaced comma with full stop in Adrian Brasillia’s dialogue [00149A45]- Fix contributed by JaeDLmods
Fixed misuse of “effectively” when “effective” was intended in Cabinet dialogue during A Legacy Forged [000E5513]- Fix contributed by JaeDLmods
Fixed duplicate “yet” in Eyewitness dialogue [00226481]- Fix contributed by JaeDLmods
Replaced “make due” with “make do” in President Abello’s dialogue [0023FA74]- Fix contributed by JaeDLmods
Added missing comma in A Legacy Forged [000E54A6] [002AAE27]- Fix contributed by JaeDLmods
Fixed a mismatch between dialogue and speech [001F9BEB]- Fix contributed by JaeDLmods
Version 0.1.0
This is the first version created entirely by Spriggit!
Quest Fixes
Fixed an issue where MQ101 would start MQ_TutorialQuest too early causing it to fail to register for certain events [Fragments:Quests:QF_MQ101_00003448] [00003448] – Fix contributed by Wartortle
Changed “A Break at Dawn” and “Keeping the Peace” quests to an “Activity” mission type to be consistent with Sgt Yumi’s other quests [00091C9A] [0024C4A3] – Reported by CrEaToXx
Changed “Unusual SOS” quest to an “Activity” mission type so that it correctly disappears from the active list once completed. [0025A9E2] – Fix contributed by Krevil
Picking up “Gennady Ayton (Evidence)” before starting “Doctor’s Orders” will no longer cause that quest to fail to start. The slate is now an optional alias. [001B6246] – Reported by frogs345 – Fix contributed by Wartortle
The player can no longer use the Commerce dialogue option during Sowing Discord if they have not unlocked the relevant skill [001E4D79] – Reported by Drake0713 – Fix contributed by Wartortle
During “Access is Key” the Va’ruun Ambassador Suit will now correctly update the quest objective, [RIR03_QuestScript] [RIR03_PlayerAliasScript] [002BA8A8] [002BA8A8] [00227CA2] [001DBE3B] [0X000809] [0X00080A] – Reported by twistedresistor – Fix contributed by Wartortle
Item Fixes
Corrected the name of the level 3 Rothicite extractor from “Extractor – Rothicite – Commerical” to “Extractor – Rothicite – Industrial” [0020276D] – Reported by Senturus1983 – Fix contributed by Wartortle
Dialogue Fixes
Fixed the IsRomantic condition being incorrectly reversed on Andreja’s dialogue [000EBC65] – Fix contributed by Aurelianis – Mod Page
Fixed the quest stage condition being incorrectly reversed on Andreja’s dialogue [000FC974] – Fix contributed by Aurelianis – Mod Page
Fixed multiple cases where Andreja’s dialogue was incorrect setup as new INFOs rather than additional responses on one INFO [00230E1E] [00230DE8] [00230DFB] [00230DC1] [00230DFF] [001F3B65] [00237002] – Fix contributed by Aurelianis – Mod Page
Added a condition to the redundant INFOs to ensure they’re not accessible [00230E1D] [00230DE7] [00230DFC] [00230DC0] [00230DFE] [00230E06] [00230E07] [00237003] – Fix contributed by Aurelianis – Mod Page
Fixed the conditions on multiple [Starborn] options missing from Sarah Morgan’s dialogue. [00097755] [003233B7] [003233A3] [00323391] [003233AA] [003233AC] – Fix contributed by Deebz96
Text Fixes (English)
Fixed incorrect use of “it’s” in the Nario War information terminal. [0003B6B5] – Reported by CrystalSharrd
Fixed a misspelling of “something” in Jessamine Griffin’s dialogue [001D8A03] – Reported by Senturus1983 – Fix contributed by Wartortle
Fixed a mispelling of “Legrande’s Liquors” in the name of the announcer voice in Neon [0030D630] – Reported by Icyknightmare – Fix contributed by Wartortle
Text Fixes (German)
Fixed a missing word in Emmet Goodman’s dialogue. [00208E54] – Reported by aurreth
Text Fixes (Polish)
Fixed mistranslation of “grandpa” as “Babcia” rather than “Dziadek” [0022722D] – Reported by mrkox12321
Fixed corrected translation from “Agentka Przymierza Tropicieli” to “Agent Przymierza Tropicieli” for male Tracker’s Alliance Agents [00216D35] – Reported by mrkox12321
Credits:
Starfield Modding Community
Download mod
File | File size |
---|---|
Starfield Community Patch-1-0-1-3 | 4 MB |
Starfield Community Patch-0-1 | 4 MB |
Starfield Community Patch-1-0-0-7 | 4 MB |
Starfield Community Patch-1-0-0-2 | 2 MB |