Enjoy stealth! take out enemies one by one if you want ( impossible without this mod ), and if you are very careful, even stay undetected ( also impossible without this mod).
Starfield is an amazing game, and after the horrible stealth system in Fallout 4, I expected a lot better here, but it’s not better….
I want the stealth to be “challenging hard”, and not “frustrating hard” like here… because enemies WILL ALWAYS SPOT YOU, no matter how careful you are, and they are way too perceptive, and they will communicate your position telepathically (and instantly) to all enemies in the outpost, and it’s overall all messed up …
I EDITED THE STEALTH SYSTEM TO GIVE A MORE REALISTIC (and slightly easier, obviously) NON FRUSTRATING GAMEPLAY, WHILE KEEPING THE ENEMY DETECTION AS SENSITIVE AS POSSIBLE
The mod is balanced for a character early game with “0” or “1” stealth level max, more than that and stealth “could be” a bit too easy, but I haven’t tried yet
HOW IT WORKS
/////// Now you can take out enemies one by one, if done carefully enough, unless they are very close to each other, in that case you need to eliminate them very fast, to not alert the others around
///// You need to be careful about the noise you make, especially closer to enemies ( for example: if you move the controller stick too fast when close behind an enemy, he will alert himself, also if you kill him while moving too fast there is a bigger chance others spot you ) .
///// The heavier the armor, gear and stuff you equip and carry, the noisier you will be
///// Moving from dark area to dark area is fundamental, because under the lights they can spot you way easier.
///// I balanced the distance they can see their friends dead bodies you leave on the floor, before it was almost impossible to hide a body.
////// I lowered the enemy cone lateral vision, because it was 190, which means they could spot you everywhere, also they usually have helmets so they shouldn’t be able to see much laterally anyway.
CUSTOMIZATION
<> If you think enemies should SEE you more easily, and further, you can increase this value “fSneakVisualBaseValue -15” , but more than -5 and sneaking around becomes impossible, and if you go past zero, like 15 or 30, they will then see you through objects and even through walls and entire buildings too…
<> If you think enemies should HEAR you more easily then increase this value “fSneakEquippedWeightBase 12”, but if you put a too high value they will then hear you even when you are not moving at all.
<> If you want more difference in noise between equipped gear, increase this “setgs fSneakEquippedWeightMult 0.5”, it will make heavier gear a lot noisier when equipped, like space suit, backpack, helmet and heavy stuff
<> If you think enemies should have a wider cone of vision then increase this “fDetectionViewCone 140”
(this only change their lateral vision FOV, not the straight visual distance they can see, that one is “fSneakVisualBaseValue”). I am aware probably 140 is not enough, but if you go too high here they will easily see behind themselves, especially some creatures
<> Increasing this “fSneakDistanceAttenuationExponent 7” will make the distance from you and enemies having bigger impact on your detection (visual and sound), so they would detect you easier the closer you get to them, and less easier the further away you are. On the other hand, putting the value to 0 makes them detect you when you are far in the distance the same as if you are very close in front of them
<> Increasing this “fSneakExteriorDistanceMult 1.6” will make enemies more perceptive in exterior areas, use this to balance exterior stealth difficulty
<> Increasing this “fDeadReactionDistance 15” will make enemies able to see their friends dead bodies you leave on the floor from further distance, and alert themselves because of that, 15 seems like around 25 or 30 meters distance in game to me, tested it a lot, and it feels right to me, more than that and they spot bodies that are too far to be distinguishable as dead bodies, I think
There are countless other stealth related parameters from Fallout and Skyrim, but need lot of time to test them again in Starfield
HOW TO INSTALL
Extract the mod folder, put the txt file inside your Starfield main folder(the same folder where the Starfield.exe is).
Then go to “C:\Users\your user name\Documents\My Games\Starfield” and write these lines inside your “StarfieldCustom.ini” file ( if you don’t have it, just create one) :
[General]
s Starting Console Command=bat urania . . .(type s Starting Console Command=bat without spaces, then add a space before urania.
I had to add spaces here because otherwise it won’t save the text right, don’t know why)
and save
also inside “StarfieldCustom.ini” file you should also already have these lines:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Credits:
Urania