The final installment of the “Permanent POIs” series of mods. I have given sixteen POIs a permanent home and added enemies to make them interesting to explore. The format is the same as the previous mods, with you exploring certain systems which now have POIs visible from orbit.
Information:
I wanted to try some new things with the enemies so I got a little bit crazy with it and some of it might seem silly. I know some enemies will need tweaking in terms of being too strong or weak, things like that. From now I’ll keep working on all three of these mods, adding any more POIs I can and generally polishing the mods as far as enemies go. You will find lore slates, weapons etc only on the named NPC’s (I haven’t added it all yet). I know there are issues but it’s hard to test all locations on my own so please report issues and suggestions in the comment section so I can improve the quality of these mods.
A warning – some lore contains swearing and some locations contain spiderlike critters…
Locations:
The new POIs are located in the Heisenberg, Schrodinger and Newton systems. Travel there and start searching for “Structure” markers on the planets from orbit.
Credits:
polvovoss