Fixes incorrect crime and companion disposition decrease given to the player for boarding hostile ships and fighting the crew, such as the infamous security captain.
Sometimes you can encounter a hostile ship that is not of the usual pirate factions, perhaps from a quest. Rather than blowing it up, you might opt for some swashbuckling and board it.
However, when you kill certain members of the crew, such as the infamous Security Captain, you get a bounty and your companions get mad at you.
After you board, the game is suppose to generate a crew via script, and set their crime faction based on the ship’s crime faction, but this script doesn’t clear the crew’s crime faction if the ship is a CRIMINAL ship with no crime faction.
For example, the Security Captain remains a part of the UC, and you get a UC bounty when you kill them, even though they command a criminal crew.
Before you board, the crew is not yet generated, so you are free to blow up the criminal ship without consequence. However, as soon as you board, the crew gets generated, and even if you back out of the boarding action and return to your own ship, blowing up the ship now will be considered killing the crew.
Letting your companions do all the killing is not a way to get around this either, as any innocents they kill still counts as murder by you.
This mod fixes this by making sure the crew’s crime faction is cleared if the ship is a criminal ship with no crime faction.
This mod only works for new ships you board going forward. It won’t fix any ships you’re currently boarding.
Installation/Uninstallation/Update
Use a mod manager such as Mod Organizer 2 or Vortex.
Whenever. Doesn’t matter.
Credits:
wankingSkeever