Better Living adds various objects to the outpost, player home, and ship building menus. You can find all objects in the “Better Living” category.
Highlights:
– Sell items with the Trade Authority Kiosk
– Accept missions from all factions at the Master Mission Board
– Use the infinite storage capacity of the Lodge’s Safe
– Start a party with the disco ball lamp and the various music boxes
– Clean up your surroundings with the Bulldozer circle
– Build the new compact landing pad where you can place additional objects yourself
– Build up to 60 mannequins
– Pay comfortably with credits for objects at balanced Prices
– Tired of habs? Then build a prefab house (normal or in crimson style)
Known issues:
– There is a conflict with the mod ‘New Atlantis Redone’ from the Creation Club. When both mods are installed together, regardless of the mod order, certain wood textures (floor, wall decor) are not displayed—they become transparent
– NPC AlienCow cannot be placed on built objects and often move or teleport away from the placed location
– Decals applied to objects (for blood, dirt, graffiti, soot, moisture, etc.) are not displayed in the object’s preview and only appear after the object has been built. Affected objects are marked with [WithDecals]
Changelog:
Version 1.7.2
-> Restores the original build radius due to compatibility issues (separate mod ‘Better Outpost Radius’ released)
Version 1.7.1
-> Increased the building radius of the outpost from 250 to 350
-> Adjustments for compatibility with other mods that have their own categories
Version 1.7
-> Created a dedicated category for “Better Living”
-> Created new subcategories for: Containers, Kitchen, Bath, Club, Medical, Plants, Spoiler
-> Adds alphabetical sorting of subcategories
-> Categorical reorganization of some objects
-> Increased the building radius of the outpost from 150 to 250
-> Adds a build limit for the compact landing pad (shares the same counter as the vanilla pad)
-> price Adjustments
-> Adds the following Highlight objects: Prefab House in 2 variants, AlienCow NPC, storage chest with 500 capacity
-> Adds 104 new objects
-> Adds sleep functionality to the prefab bed
Version 1.6
-> conversion of the mod into a full master ESM (which triggers a reset of all placed items)
-> restructuring of subcategories
-> adds 36 new items
-> square bulldozer has been replaced by the round Bulldozer
-> price Adjustments
-> a few missing seat markers have been fixed
-> some useless items, like fences, a scrap pile, and a dome, have been removed
Version 1.5
-> adds 6 furniture, 1 light, 15 home decoration, 1 industrial, 2 other, 1 display
-> From now on, all items will cost credits when purchased. Each item has its own fixed price.
-> Reduction of the build limit for the following items to 1: Mastermissionboard, TradeAuthorityVendorKiosk
-> The “New Atlantis Outdoor Light” now works with Light FX.
-> bugfix: Change physic of 3 white office pedestal Cabinets to static
-> Reduction of the bulldozer from 2 to 1
Version 1.4
-> adds 7 displays, 4 tree packins, 34 furnitures, 7 lights, 64 home decorations, 7 QoL Items, 2 outdoor decorations, 8 industrials objects, 9 other objects
-> renamed subcategorie “construction site” in “industrial”
-> add QoL items:
– Trade Authority Kiosk -> Known Kiosk of the landing sites
– Master mission board -> An all in one mission board to accept missions from all factions
– Lodge Safe -> An infinite storage, as it can be found in the Lodge (In order not to give too many advantages, I have set the building Limit to 1)
– PartyLight -> A small box with disco ball light output (no static object)
– Music Box -> A small decorative box that plays non-stop music from the Astral Lounge (cannot be switched on or off). If it bothers you, you must remove the box)
– Bulldozer -> two bulldozers to clear the area
– Furthermore, I have set the building limit of the mannequins to 60, because it offers no playable Advantage
Version 1.3
adds 19 furnitures, 7 lights, 35 home decorations, 7 outdoor decoration, 9 construction site decorations, 22 other, 7 displays
Version 1.2
remove the version number from the name of the esm to prevent issues where the objects disappear and have to be rebuilt
Version 1.1
adds 15 trees
Version 1.0
Adds 17 screens/displays and Signs