Adds two categories; Tall Foundations and No Foundations.
Each category contains all of the vanilla structures that are standalone versions. This does not modify the vanilla structures.
Install with your mod manager of choice
Add “*FoundationEngineering.esm” to your Plugins.txt file
I have included patches for the Modular Extraction mods that adds tall foundations for the structures in those mods; Armory, BioLab and Greenhouse
I highly recommend Catwalks by Eiswolf999. It pairs wonderfully with the relaxed restrictions of my mod
Removed a menu oversight from the Tall Foundation category (Airlock).
Cleaned up files and removed unused entries.
Removes The Airlocks from 1.2
Added a Landing Pad with Shipbuilder to theNo Foundation category. This version can be placed on the ground. Two click build to allow for height adjustment.
Removed Stairs and Supports from both Tall and No Foundation landing pads. There is now a snap point on both stairs that are on either side of the landing pad where the old platform was (Fully supports snapping Catwalks to the landing pad now from Eiswolf999’s mod Catwalks)
Added a new Category with 2 versions of the airlocks from the Catwalks mod that lack doors. I got tired of opening airlock doors in my outposts. The airlock still functions as a breathable environment and I plan on adding an “environment shield door” that you can walk through and keeps immersion. For now imagination is required.
Fixed the Tall Foundation Landing Pad with Shipbuilder from erroneously showing up in the miscellaneous tab
Added Landing Pad with Shipbuilder to the Tall Foundation category
Gave the new shipbuilder a two click placement so you can set the foundation higher just like the other structures
Adds Tall Foundation option for vanilla structures
Adds No Foundation option for vanilla structures