
Adds 32 new ship parts with an Industrial/Grunge theme
This requires minimum ship overlap tolerance of -4.
In your StarfieldCustom.ini set:
[Spaceship]
fShipBuilderModuleOverlapTolerance=-4
Parts list:
Cargo:
4 Cargo Containers.
Structural:
5 Multi direction Girders
4 Armor panels
3 Connector Beams
4 Tools
4 Trophys
8 Beam corners
Requires: Plugins.txt Enabler
Changelog:
Version 2.3.1
Fixes missing Avontech Block Geometry
Should fix “All modules need to be above the landing bay” error with Block
Version 2.3.0
Reworked most collision meshes so Shipbuilder and Walking on your ship are much better.
New Elite engine
V2.2.2
Cleans the models so that they can be used in the CK shipbuilder. Note that you still need to use the CK ESM included below for the parts to appear.
Version 2.2.1
Full Master Fix version
Flipping great update.
Adds around 250 new flips and rotations of parts.
Also adds scaled down versions of the rings and a new version of the solar wings.
Version 2.2.0
Flips and rotations
Version 2.0.1
Fixes Shielded cargo mesh
Version 1.5.0
39 new parts, bringing the total to 150
Fuel tanks, more grav drives and reactors
Docker now extends a long distance, meaning you can build a lot above it.
Version 1.4.2
Fixes Lander and Docker
Version 1.4.1
Fix to Duplicate Cell Blocks. Didn’t seem to cause issues but was different than the standard
Version 1.4.0
54 new parts
New engines, Docker, Reactors, Warp Drives, Lander
Version 1.3.0
Split warp engines into different objects for better construction
Created B and C class warp engines
new parts including wings, intakes, nose cones
Version 1.2.0
New engines: Warp engines
3 more faction themed panels
2 new Dishes, rear and top
1 new Trophy, Bob the fish
Version 1.1.1
Fix CTD on boring mesh
Version 1.1.0
Updated mesh collisions to make building a lot nicer
Credits:
kaosnyrb



