Galactic Mesh Fixes V0.10

Galactic Mesh Fixes V0.2

Did you know that Semimetal Wafer isn’t a donut with a hole in the middle? Turns out it’s a techno disc, but due to an issue with its material, the center part renders incorrectly, making it look like a donut. This mod fixes that. And many other various problems with other meshes.

What this mod fixes:
Incorrect geometry position
Bad normals
Broken UVs
Incorrect materials
Missing alpha
Z-fighting

What this mod doesn’t fix:
Incorrect placement of the models in the world (if you see floating rocks or trees, this mod won’t fix them)

Other info about the mod:
This is my first Starfield mod, I am an unexperienced modder so if you see some issues, report them in the comments or contact me on Discord.
Also report issues with Starfield meshes so I could fix them.
This isn’t the final version of the mod. I plan to update it every so often.

Changelog:
Version 0.10
Fixed gaps in geometry and poor UVs in thelodgeexterior01.nif (the object need some more work, will return at some later date)
Fixed gaps, floating geometry, poor UVs, decals, improved shading in arboronweaponcounter01.nif
Fixed poor UVs, disappearing decals, tweaked some geometry in arboronweaponrackpanel01.nif and arboronweaponrackpanel02.nif
Fixed flat shading and general mesh optimisations with whopping 38.2% polycount reduction without sacrificing any quality in na_lobbyres_addonwalla_cola_str08x01_01.nif
Fixed broken geometry, poor UVs, flat shading in na_lobbyres_addonceilingjoist_01.nif and na_lobbyres_addonceilingjoist_02.nif. 23.5% lower polycount.
Fixed wrongly assigned materials, missing faces, flipped normals, bad UVs in ryujintablecomputer01.nif
Fixed mirrored text in shiprmdivider4way.nif
Fixed missing transparency, some gaps, z-fighting in opportunity_rover01.nif
Fixed incorrect decal material in foundjunk01.nif

Version 0.09
This is mostly an optimisation pass update. Going through the meshes already covered by GMF. I’ve learned a lot in the past 6 months. Now applying knowledge to the previously covered meshes. The size of the mod should be slightly smaller (something like a few hundred kilobytes smaller). But this update also added a few new fixes so it’s still bigger but not as big as it would have been if I didn’t optimize.
Fixed missing faces in dataslate01.nif, dataslate01_fp.nif and ucintdossier01.nif. Reported by Sabenn.
Fixed gaps, tweaked UVs in supplies_generic01.nif
Fixed stretched decals in supplies_alcohol01.nif
Fixed incorrect materials (basically brought back missing decals) in farm_harverster01_arm06.nif (I already touched this object in verison 0.04 but I missed some stuff)
Fixed missing alpha (actually incorrect material) on 2 small decals in farm_harvester01.nif and farm_harvester_alt_04.nif (once again something that I missed in v0.04)
Slightly moved the mannequin head and the snoopy cap inside the spacesuit helmet to get rid of clipping geometry on the neck in vanguardrecruitmentstation_statue05.nif (this object was originally featured in the very first version)
Fixed transparent geometry in camera_satellite.nif (also v0.01 object)
Fixed clipping geometry in ak_agghaybale_01.nif (same here)

Version 0.08
Fixed floating decals, poor UVs, incorrectly assigned materials, horrible topology, gaps, flat normals, general mesh optimisations with 6.5% polycount reduction without sacrificing any quality in ammo777mm.nif and any ammo case that shares the same base mesh. Including ammo primers.
Moved inscription on ammo762mm.nif for consistency with other Ammo boxes.
Fixed flat shading, gaps, tweaked UVs in supplies_alcohol01.nif
Fixed flat shading, broken textures in kodama_grip.nif
Fixed arrow orientation in ammoboxrevised_color.dds that affects ammocaselootanchor01.nif and ammocaselootanchor03.nif

Version 0.07
Fixed missing decals and stuff in outposttransfercontainer01.nif
Fixed missing opacity and clipping mesh in mfg_supercooled_magnet.nif
Huge improvements to coffeemachinelarge01.nif. Fixed poor UVs, clipping, holes, right to left geometry consistency. Better aligned text, unified the size and tweaked the letter spacing. General mesh optimisations with 4.8% polycount reduction without sacrificing any quality. Better LODs

Version 0.06
Fixed broken UVs and clipping geometry in IndIntRmSmWallMid_PlugB05.nif
Fixed missing geometry and broken UVs in shipchairc_01.nif (needs some more work, will return to it later)
Fixed broken UVs in gastanksmeshcagedoors.nif
Fixed missing decals, transparent stuff and bad UVs in diagnosticmachine01.nif
Fixed missing opacity in radiodirectionfinder01.nif
Fixed missing opacity in submarineclock01.nif
Fixed missing opacity in telescopestanding01.nif
Fixed missing opacity in terminalactivatora01.nif
Fixed missing opacity in all 5 impactdriver0x.nif

Version 0.05
Fixed incorrect plant type (material) in hydroponicsampler01.nif
Fixed broken lods, sharp normal and poor UVs in kiosknewsssnn01.nif (there is already a mod by Bonepunk that fixes it, but it doesn’t fix it fully and just removes lods. My version keeps the LODs theorically making the game run better)
Fixed a lot of stuff (don’t wanna to talk about it) in nasa_eaglemodule01.nif

Version 0.04
Fixed UV, missing material and incorrect material in farm_caravan01.nif
Fixed incorrect material in farm_harverster01_arm02.nif
Fixed incorrect material in farm_harverster01_arm03.nif
Fixed missing material farm_harverster01_arm06.nif
Fixed transparent stuff in farm_harvester_alt_04.nif
Fixed transparent stuff in farm_harvester01.nif
Fixed missing geometry in lavalamp01.nif (thanks xtcrefugee for reporting!)
Fixed z-fighting in nasa_lunarrover01.nif

Version 0.03
Fixed missing mesh in catinddecksmcorintowalk_l02.nif
Fixed double mesh in desktop_sanddisk01.nif
Fixed hole and z-fighting in nasa_colonisationship01.nif
Fixed mirrored text in opmineroofbolter01.nif
Fixed hole in flightmodule.nif

Credits:

SkyBorik

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