Did you know that Semimetal Wafer isn’t a donut with a hole in the middle? Turns out it’s a techno disc, but due to an issue with its material, the center part renders incorrectly, making it look like a donut. This mod fixes that. And many other various problems with other meshes.
What this mod fixes:
Incorrect geometry position
Bad normals
Broken UVs
Incorrect materials
Missing alpha
Z-fighting
What this mod doesn’t fix:
Incorrect placement of the models in the world (if you see floating rocks or trees, this mod won’t fix them)
Other info about the mod:
This is my first Starfield mod, I am an unexperienced modder so if you see some issues, report them in the comments or contact me on Discord.
Also report issues with Starfield meshes so I could fix them.
This isn’t the final version of the mod. I plan to update it every so often.
Changelog:
Version 0.08
Fixed floating decals, poor UVs, incorrectly assigned materials, horrible topology, gaps, flat normals, general mesh optimisations with 6.5% polycount reduction without sacrificing any quality in ammo777mm.nif and any ammo case that shares the same base mesh. Including ammo primers.
Moved inscription on ammo762mm.nif for consistency with other Ammo boxes.
Fixed flat shading, gaps, tweaked UVs in supplies_alcohol01.nif
Fixed flat shading, broken textures in kodama_grip.nif
Fixed arrow orientation in ammoboxrevised_color.dds that affects ammocaselootanchor01.nif and ammocaselootanchor03.nif
Version 0.07
Fixed missing decals and stuff in outposttransfercontainer01.nif
Fixed missing opacity and clipping mesh in mfg_supercooled_magnet.nif
Huge improvements to coffeemachinelarge01.nif. Fixed poor UVs, clipping, holes, right to left geometry consistency. Better aligned text, unified the size and tweaked the letter spacing. General mesh optimisations with 4.8% polycount reduction without sacrificing any quality. Better LODs
Version 0.06
Fixed broken UVs and clipping geometry in IndIntRmSmWallMid_PlugB05.nif
Fixed missing geometry and broken UVs in shipchairc_01.nif (needs some more work, will return to it later)
Fixed broken UVs in gastanksmeshcagedoors.nif
Fixed missing decals, transparent stuff and bad UVs in diagnosticmachine01.nif
Fixed missing opacity in radiodirectionfinder01.nif
Fixed missing opacity in submarineclock01.nif
Fixed missing opacity in telescopestanding01.nif
Fixed missing opacity in terminalactivatora01.nif
Fixed missing opacity in all 5 impactdriver0x.nif
Version 0.05
Fixed incorrect plant type (material) in hydroponicsampler01.nif
Fixed broken lods, sharp normal and poor UVs in kiosknewsssnn01.nif (there is already a mod by Bonepunk that fixes it, but it doesn’t fix it fully and just removes lods. My version keeps the LODs theorically making the game run better)
Fixed a lot of stuff (don’t wanna to talk about it) in nasa_eaglemodule01.nif
Version 0.04
Fixed UV, missing material and incorrect material in farm_caravan01.nif
Fixed incorrect material in farm_harverster01_arm02.nif
Fixed incorrect material in farm_harverster01_arm03.nif
Fixed missing material farm_harverster01_arm06.nif
Fixed transparent stuff in farm_harvester_alt_04.nif
Fixed transparent stuff in farm_harvester01.nif
Fixed missing geometry in lavalamp01.nif (thanks xtcrefugee for reporting!)
Fixed z-fighting in nasa_lunarrover01.nif
Version 0.03
Fixed missing mesh in catinddecksmcorintowalk_l02.nif
Fixed double mesh in desktop_sanddisk01.nif
Fixed hole and z-fighting in nasa_colonisationship01.nif
Fixed mirrored text in opmineroofbolter01.nif
Fixed hole in flightmodule.nif
Credits:
SkyBorik