Adds a full line of EM Turrets to use at the ship builder.
EM Turrets
I was always bothered by the absence of any EM Turrets in the base game. Turrets are great for passively damaging ships to the side or rear while actively pursuing the target in front of you, and EM weapons are great for disabling various ship systems (weapons, engines, jump drive, etc.) while doing moderate shield damage. I always thought it would be great to have turrets that combined these functions, so I created this mod.
WHAT IT DOES:
This mod adds a full range of EM Turrets to the ship builder. All of the game’s normal fire EM weapons are covered (plus one extra currently) and their new turret version will unlock at the same player level and ship perk level as the base weapons. The turrets are kept balanced according to the original manual fire versions with some basic universal adjustments:
All turrets are normalized to power level 3 per unit. This is to allow a total of 4 turrets of any type (two rear, one on each side typically).
All turrets are increased by one tier firing speed as turrets would typically fire more rapidly, and damage is adjusted to maintain relative DPS (see below).
All turrets have roughly 33% higher DPS at max power (4 of 4 turrets) to account for auto-fire sometimes missing and tracking having limited angle.
All turrets also do 50% of the EM damage they do to shields. So a turret shot that does 24 EM damage would also do 12 damage to shields.
Turrets do a TINY amount of hull damage (1 without perks) which keeps them shooting targets to disable ship systems even after their shields have been depleted (they would otherwise stop when shields were down even if other ship systems remained operational). This damage is so low you will likely not have to worry about powering them down to avoid destroying ships as it would take a LONG time for this to happen.
INDIVIDUAL WEAPON STATS:
Below is a breakdown of each new EM turret’s damage, rate of fire, unlock level, and total DPS when using the maximum assignable number, compared to vanilla manual fire versions arranged by manufacturer and weapon class:
Full info:
Ballistic
Class A: Ballistic EMP-80 Suppressor Turret(Unlocks at Player Level 6)
Manual fire version: 24 damage, 1.5 per second = 36 DPS per weapon, Power 4 = 3 max assigned = 108 MAX DPS
Turret version: 18 damage, 2 per second = 36 DPS per weapon, Power 3 = 4 max assigned = 144 MAX DPS
Class A: Ballistic EMP-200 Modulated Suppressor Turret (Unlocks at Player Level 30, Starship Design 3)
Manual fire version: 42 damage, 1.5 per second = 63 DPS per weapon, Power 4 = 3 max assigned = 189 MAX DPS
Turret version: 32 damage, 2 per second = 64 DPS per weapon, Power 3 = 4 max assigned = 256 MAX DPS
Class B: Ballistic EMP-500 Stochastic Suppressor Turret (Unlocks at Player Level 12)
Manual fire version: 45 damage, 1.5 per second = 67.5 DPS per weapon, Power 4 = 3 max assigned = 202.5 MAX DPS
Turret version: 34 damage, 2 per second = 68 DPS per weapon, Power 3 = 4 max assigned = 272 MAX DPS
Class B: Ballistic EMP-500G Stochastic Suppressor Turret (Unlocks at Player Level 60, Starship Design 3)
NEW WEAPON (No base game manual fire version. New in 1.04.)
Turret version: 49 damage, 2 per second = 98 DPS per weapon, Power 3 = 4 max assigned = 392 MAX DPS
Class C: Ballistic EMP-1000 Broadband Suppressor Turret (Unlocks at Player Level 10)
Manual fire version: 54 damage, 0.8 per second = 43.2 DPS per weapon, Power 4 = 3 max assigned = 129.6 MAX DPS
Turret version: 35 damage, 1.25 per second = 43.75 DPS per weapon, Power 3 = 4 max assigned = 175 MAX DPS
Class C: Ballistic EMP-1000G Broadband Suppressor Turret (Unlocks at Player Level 64, Starship Design 3)
NEW WEAPON (No base game manual fire version. New in 1.04.)
Turret version: 54 damage, 2 per second = 108 DPS per weapon, Power 3 = 4 max assigned = 432 MAX DPS
LightScythe
Class A: LightScythe Spark 750 Suppressor Turret (Unlocks at Player Level 12)
Manual fire version: 30 damage, 1.5 per second = 45 DPS per weapon, Power 3 = 4 max assigned = 180 MAX DPS
Turret version: 30 damage, 2 per second = 60 DPS per weapon, Power 3 = 4 max assigned = 240 MAX DPS
Class A: LightScythe Nullifier 1750 Modulated Suppressor Turret (Unlocks at Player Level 38, Starship Design 3)
Manual fire version: 48 damage, 1.5 per second = 72 DPS per weapon, Power 3 = 4 max assigned = 288 MAX DPS
Turret version: 48 damage, 2 per second = 96 DPS per weapon, Power 3 = 4 max assigned = 384 MAX DPS
Class B: LightScythe Firebolt 4000 Stochastic Suppressor Turret (Unlocks at Player Level 30, Starship Design 2)
Manual fire version: 47 damage, 1.25 per second = 58.75 DPS per weapon, Power 3 = 4 max assigned = 235 MAX DPS
Turret version: 52 damage, 1.5 per second = 78 DPS per weapon, Power 3 = 4 max assigned = 312 MAX DPS
Class B: LightScythe Immobilizer 100MeV Gamma EM Turret (Unlocks at Player Level 50, Starship Design 4)
NEW WEAPON (No base game manual fire version. New in 1.04.)
Turret version: 50 damage, 2 per second = 100 DPS per weapon, Power 3 = 4 max assigned = 400 MAX DPS
Class C: LightScythe Fulminator 8000 Broadband Suppressor Turret (Unlocks at Player Level 30)
Manual fire version: 58 damage, 0.8 per second = 46.4 DPS per weapon, Power 3 = 4 max assigned = 185.6 MAX DPS
Turret version: 50 damage, 1.25 per second = 62.5 DPS per weapon, Power 3 = 4 max assigned = 250 MAX DPS
Class C: LightScythe Neutralizer 112MeV Gamma EM Turret (Unlocks at Player Level 70, Starship Design 4)
NEW WEAPON (No base game manual fire version.)
Turret version: 56 damage, 2 per second = 112 DPS per weapon, Power 3 = 4 max assigned = 448 MAX DPS
Shinigami
Class A: Shinigami Supaku 110gc Suppressor Turret (Unlocks at Player Level 19, Starship Design 1)
Manual fire version: 36 damage, 1.5 per second = 54 DPS per weapon, Power 6 = 2 max assigned = 108 MAX DPS
Turret version: 18 damage, 2 per second = 36 DPS per weapon, Power 3 = 4 max assigned = 144 MAX DPS
Class A: Shinigami Supaku 250gc Modulated Suppressor Turret (Unlocks at Player Level 51, Starship Design 4)
Manual fire version: 54 damage, 1.5 per second = 81 DPS per weapon, Power 6 = 2 max assigned = 162 MAX DPS
Turret version: 27 damage, 2 per second = 54 DPS per weapon, Power 3 = 4 max assigned = 216 MAX DPS
Class B: Shinigami Supaku 600gc Stochastic Suppressor Turret (Unlocks at Player Level 49, Starship Design 4)
Manual fire version: 55 damage, 1.25 per second = 68.75 DPS per weapon, Power 6 = 2 max assigned = 137.5 MAX DPS
Turret version: 31 damage, 1.5 per second = 46.5 DPS per weapon, Power 3 = 4 max assigned = 186 MAX DPS
Class C: Shinigami Tatsu 500EM Field Suppressor Turret (Unlocks at Player Level 51, Starship Design 2)
Manual fire version: 87 damage, 0.8 per second = 69.6 DPS per weapon, Power 6 = 2 max assigned = 139.2 MAX DPS
Turret version: 38 damage, 1.25 per second = 47.5 DPS per weapon, Power 3 = 4 max assigned = 190 MAX DPS
Class C: Shinigami Tatsu 501EM Inverting Suppressor Turret (Unlocks at Player Level 60, Starship Design 4)
Manual fire version: 108 damage, 0.8 per second = 86.4 DPS per weapon, Power 6 = 2 max assigned = 172.8 MAX DPS
Turret version: 46 damage, 1.25 per second = 57.5 DPS per weapon, Power 3 = 4 max assigned = 230 MAX DPS
Horizon
Class B: Horizon Disruptor 3320G EM Turret (Unlocks at Player Level 54, Starship Design 4)
NEW WEAPON (No base game manual fire version. New in 1.04.)
Turret version: 51 damage, 2 per second = 102 DPS per weapon, Power 3 = 4 max assigned = 408 MAX DPS
Class C: Horizon Disruptor 3340G EM Turret (Unlocks at Player Level 60, Starship Design 4)
NEW WEAPON (No base game manual fire version. New in 1.04.)
Turret version: 55 damage, 2 per second = 110 DPS per weapon, Power 3 = 4 max assigned = 440 MAX DPS
INSTALLATION:
It is recommended to use a mod manager. Make sure you select the correct one you are using (Mod Organizer 2 compatible or Vortex) in the installer. There is also an option to install the “Light” version or the “Dark” version (see mod images), another option to use the wider targeting radius from Lexingtons Turret Targeting Radius, and finally an option to set the turret weapon power to 2 instead of 3 allowing a total of 6 per weapon assignment instead of 4. These can be switched between at any time (the plugin file is the same).
For manual install: Copy EM_Turrets.esm and the meshes folder from either “light” or “dark” to your Starfield\Data directory. If you want the turrets to use the same wider targeting range from Lexington Turret Targeting Radius copy the ESM from the “radius” folder to Starfield\Data overwriting the version from the previous stop. Additionally if you want the turrets to use 2 weapon power instead of 3 (allowing 6 total instead of 4 per assignment) go to the “power” folder, and copy the .ESM from either the “radius” folder there if you want the larger targeting radius from the previous option, or the “normal” folder if not, and overwrite the version in your Starfield\Data directory.
NOTE: The “Dark” version is visually identical to the color changes Ship Builder Retexture – Weapon Modules – Black makes to the game’s default weapons.
AVOID TURRETS NOT FIRING:
In vanilla Starfield there is a bug where turrets will not fire under certain conditions. Basically this happens whenever you have more than 16 total weapons (and possibly if using a mod that allows you to assign more turrets than the total 12 power limit although this one is not confirmed). To avoid this bug on a ship you want to deck out with more than 16 weapons total (usually huge ships using mods to bypass limits) simple do the following:
Assign all your turrets first, and finalize the ship builder. Then go back into the ship builder and add any additional weapons. So long as the turrets are added first, having more than 16 weapons will not prevent them from auto-firing. This goes for ANY turrets not just the ones from this mod.