Reforma Esterlon V1.6.10 1.57

ESTERLON 1.44X

Esterlon Project (alternate mod by Reforma)

Introducing a new and exciting world to truck in or discover… REFORMA’S EXPLORE ESTERLON! A standalone 1:1-1:3 map for American Truck Simulator based around the fictional island country of Esterlon. Developed by Eblem Torres and Raul Mtz With over 4 years of mapping experience for American Truck Sim, we have been working on bringing many areas of Mexico and the southwest United States to life, while always being bounded by the game’s extremely limiting 1:20 scale. As we improved our mapping, our aspirations and ambitions grew, to the point where we felt we needed to begin a new project, no longer bounded by the game’s base map. We understand that in the beginning, the map area may not be that large. But we believe the exciting world we are creating will be worth living and exploring, while given enough time, the size of the map will also improve.

WHAT IS ESTERLON?
While technically an archipelago, the main island’s size is large enough to harbor an intense mix of bio and geodiversity. It’s an intensely mountainous country with 6 major regions:
1. The starting Province, Zacattle. A semi-arid high grassland with elevations ranging from 1,200-2,500 meters, is home to its cultural world heritage city by the same name and the wide-open grazing lands surrounded by grassy hills. Take a cruise around the city, or drive the notorious route N-66 crossing the coastal mountains to the beach city of Ventura.
2. The country’s capital in the southwest, Ambersyell. A metropolitan area of close to 7 million inhabitants split between a plateau next to the ocean and a low and warm valley to its east with sprawling beaches. The area is dominated by a large (probably) dormant volcano over 3,000 m tall.
3. At the northwest is Esterlon’s second-largest city, Huntington, with a population of 3.5 million. The area is surrounded by lush boreal forests and to its northeast lie many breathtaking fjords.
4. Esterlon is dominated by 3 major north-south mountain ranges. These mountain ranges create the perfect condition for a desert in its center. From its low-lying hot desert in the south to the high, cooler desert in the north.
5. Esterlon’s south is dominated by its sub-tropical forests and world-famous beaches. While it isn’t home to any major-sized city, it does have a few cities close to or around the 1 million inhabitant mark.
6. The eastern seaboard is Esterlon’s main agricultural powerhouse. It spans the majority of the country from north to south and while mostly flat to rolling hills, does have a few interesting areas to discover.

Changelog:
V1.6.10
Compatibility update to ATS 1.57

V1.6.9
*Compatibiltiy update to ATS 1.56

V1.6.7
*Compatibility update to ATS 1.55

V1.6.6
*Compatibility update to ATS 1.54

v1.6.5.153
Compatibility update to 1.53
Fix for company errors related to ATS 1.53 changes.
Know bugs.
Esterlon flag in UI menu not shown.

Changelogs v1.6.4.152
*Compatibility update to ATS 1.52

v1.6.3.151
*Compatibility update to 1.51

Changelogs v1.6.2.150
*Compatibility update to ATS 1.50
New cities added;
*Wasper
*Malpasso
*Alpine

New scenic mountain route to traverse

V1.5.5.2
*Final release of Esterlon for 1.47
*General bug fixing, thank you, Raul, Pazz, Slubman, GabeZ, and cyber in the help of reporting bugs to fix.
*Changed all project landscapes using a new far model technique of including in-game models and terrains, expect minor bugs regarding mountain popping, or fading, if you still see some please report, consider objects more than 4 kilometers away will fade.
*We actually finished St. Louis (San Luis Obispo-based), thanks to Raul for the help!, Yes, the city was unfinished, now you can traverse it all.
*Implemented FMOD sounds in all of the project.
*Major changes internally, such as speed limit bugs, traffic and misc for Esterlon, make sure to use the most updated version of Mega Resources here for see the changes.

v1.5.5 2023-04-21
Initial free release
*Final release of Esterlon for 1.47
*General bug fixing, thank you, Raul, Pazz, Slubman, GabeZ, and cyber in the help of reporting bugs to fix.
*Changed all project landscapes using a new far model technique of including in-game models and terrains, expect minor bugs regarding mountain popping, or fading, if you still see some please report, consider objects more than 4 kilometers away will fade.
*We actually finished St. Louis (San Luis Obispo-based), thanks to Raul for the help!, Yes, the city was unfinished, now you can traverse it all.
*Implemented FMOD sounds in all of the project.
*Major changes internally, such as speed limit bugs, traffic and misc for Esterlon, make sure to use the most updated version of Mega Resources here for see the changes.
Supported Game Versions: 1.47

Credits:

Eblem Torres and Raul Mtz

5/5 - (3 votes)
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