Legendary Robert’s male body replacer made it to the stars.
Note: this is ealrly release of a mod with main goal to make actual body mesh public (for potential use by other modders to refit things). It will have amount of improvements in future, such as better textures and fixes to morph files.
Description
-Male body replacer with high quality topology, good proportions, realistic human anatomy and smooth weighting.
-High quality textures.
-Working basic morphs (subject to improve, but not that bad already).
Plans on updates:
-Improving weight morphs.
-Redoing normal maps completely to both remove seams and improve details.
-Vanilla outfits adaptations.
-More options for textures (hairy, etc.).
Installation
Manually or with any mod manager.
Known issues
-Normal maps have really bad seams. For now I have no way to fix it without redoing all the textures and, as result, causing issues with NPC faces, sadly. If anyone knows how to fix this horrifying issue I’ll be very grateful for help.
-Morphs are rather raw and need improvements. It’s planned for next update.
-No vanilla refits. It’s going to be a long road, but eventually it will be done.
-Only nude version avaible at the moment.
F.A.Q.
-Why rush release instead of polishing everything to perfection?
Simple as that, mostly because I am in Ukraine, and possibly soon enough I’ll be out of electricity for days, so I’ll simply have no opportunity to polish things further. While basic mesh is already good enough for other modmakers to make refits (if they will want to) and majority of issues are related to textures, I decided to publish it while I can.
Changelog:
Version 1.2a
Fixed weighting issues in crotch area caused by my dumbness.
Version 1.2
Remapped hands mesh so it now use separate UV islands for every hand. Makes non-mirrored features like tattoos for one hand to be possible.
More work on seams, they should be a lot better now for both neck and hands.
Added nightwear refit.
Version 1.1a
Hotfix for female character morphs using localized names in CharGen menu.
Version 1.1
Added amount of new custom body sliders (37 at the moment).
Mod now optionally supress Additional face Morphs, by adding all the morphs to Robert S plugin file.
Erected version is now separate bodysuit apparel piece with separate mesh.
Improvements to knees weighting.
Adjusted butthole weighting and geometry to be more anatomically correct.
Slight adjusements to bouncing physics.
Slight fixes here and there.
Version 1.00
Erected mesh version temporarily removed – it is because erection is now custom morph and will be implemented to a game after Chargen Menu update.
Body is weighted to all the bones it originally intended to be: pecs, belly and private parts (balls, penis etc.).
Slight improvement for weighting in armpits area.
Bouncing physics based on native game Havok engine.
Seams are eliminated on mesh level completely.
Version 0.3
All mod options are now provided in installer.
Vanilla apparel support (leave bug report if I overlooked some of them).
Nevernude option.
Further improvements to normal map seams. For now I think they are bearable already so I’ll focus on other things to improve.
Fixed slight gap on a wrist.
Version 0.2
Improvements to normal maps. They are still not seamless, but should be less horrendous at least.
Added optional “happy to see you” version.
Support for all Elbow grease gear outfit variants.