I will finish what kboykboy started. This mod replaces the UC marine spacesuits with various Stormtrooper armors.
kboykboys original mod uses ripped assets from JFO which I have applied to the various UC marine suits. I’ve also added Purge Trooper Pauldrons and Kamas to the armored and padded variants of each divisions unique spacesuit.
This mods part of an ongoing project to completely overhaul starfield into an star wars game.
You may have questions such as…
Do you have kboykboys permission to use his assets?
My mod simply changes the marine armor to reference the UC police armor meshes. Meaning kboykboys mod is a requirement to make this mod work properly.
Consider it an extension of his original mod. One day I may port and refine the armor from JFO myself and this mod will no longer require kboys to work.
Which UC marine armors are actually replaced?
All of them. The division specific and reword armors also have unique textures to make them standout. The spacesuits replaced are as follows.
Marine armor = Dirty Stormtrooper\Sandtrooper armor
UCSEC = Clean Stormtrooper armor
SysDef = Blue Stormtrooper armor based off The Force Unleashed Stormtrooper commander.
Urbanwar = Red Shock Trooper armor based off The Imperial Shock Trooper from Battlefront 2015
Antixeno = Black Shadow Trooper armor
Will you change Freestar to Rebels?
The Freestar will be changed to either the Rebels or the New Republic. I have a lot of projects in the works so that may not be for some time.
What gun mod are you using?
E-11 Blaster Rifle by Tank-girl444. Check out her mods as well.
Conflicts?
Anything that edits the UC marine outfit records and UC related NPC records.
If you download all of my UC replacer mods I highly recommend UC Empire to lighten your load order
Installation
Extract the archive into your “Documents\My Games\Starfield\” folder.
Add these lines to your StarfieldCustom.ini in “Documents\My Games\Starfield\”
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[General]
sTestFile1=Stormtrooper.esm
If want to load multiple ESMs then you need to add another line under sTestFile1= and name it sTestFile2= and then the name of your second ESM.
You can have up to 10 plugins with this method.
Alternatively you can use Plugins.txt Enabler If you know what your doing.
Requires: Galactic Civil War Conversion
Credits:
radiclown