Here is my second Starfield Mod. I created rotations of all the engines. Some were simple vertical rotations with some added snap points; others were 6 additional variations (White Dwarf 2000 on the frontier). Some were very tricky, some were very simple; however, I believe I rotated them all. It is a little difficult to rotate horizontal parts into a vertical orientation and have everything line up. A 1x1x1 component is 8m wide, 8m long, but only 3.5m tall. Why did they do that?! 4m tall would make everything line up perfectly!
No additional ba2 files for this one. Everything was done using the original files in the Starfield ESM. I tested this ESM along with my Rotated LandingGear ESM and everything is working together. I am not sure if there will be conflicts with other mods that also add ship parts and rotations. This was a medium size ESM because it went over the limit for a small size ESM.
If you find any issues, please post a bug report with which module is affected and a brief description of the issue. I am testing these mods on a brand new install of Starfield on a brand new character. There should not be an issue adding this mod on an existing save as none of the original data was altered.
I will be heading back to adding more rotated landing gear and then onto the ship structures (not Habs). Eventually, I will have rotated versions of all categories except Habs as they will be extreme difficult to rotate because bethesda uses a different port/stbd and fore/aft doors. It would have been easy if all the doors were the same.
Requires: Starfield Script Extender (SFSE)
Credits:
Ghststlkr051