DP Aerospace – Resurrected V4.2.2

DP Aerospace - Resurrected V1.0

Redesign, rebuild, reclaim. While the first release of DP Aerospace’s Pool Hab honestly turned out being somewhat of a mess it’s been even more of a learning process. So here is the newest version, cleaned up, redesigned, rebuilt, upgraded and ready to reclaim it’s place as your trusted provider for extraordinary luxury space ship habs.

– 3x3x2 Swimming Pool Hab
– 3x3x2 Machine Room / Security Workshop
– 2x2x1 Captain’s Quarter
– 3x3x3 Health Center

PLEASE CAREFULLY READ THE DESCRIPTION AND KNOWN ISSUES

So… here it is: Still my first own mod created with CK. Not to say, my first mod EVER, while it’s still and most likely always will be a Work in Progress.

While my first intention of the pool hab honestly turned out to be a huge mess under the hood, I took that down to do my homework. Big sorry to everyone it might have caused headaches too. That was definitely not intended, I just didn’t know any better.
Now the plan was to
– redesign
– rebuild
– reclaim 😉

Not to say – to clean up the mess while doing many upgrades and learning many more processes along the way.

So, what do you get?
– a (HUGE upgrade to the) 3x3x2 swimming pool hab, now coming with a foldable roof for awesome view, a pool bar, a relax area and – WORKING SHOWERS!
– a 3x3x2 machine room / security hab with all workbenches, a laundry and much more – now hiding a little surprise!
– a beautiful 2x2x1 Captain’s Quarter with animated TV, working DJ booth, fireplace and much more
– a 3x3x3 Health Center with a 3 floor combination of Gym, Relax Area, Solarium and huge medical bay

Featuring:
- WORKING ELEVATOR
- WORKING SHOWERS
- WORKING TOILETS
- WORKING WEIGHT BENCHES AND PULL UP BARS
- ANIMATED TV
- WORKING DJ BOOTH TO PLAY DIFFERENT MUSIC
and much more

This mod probably is not much for the pros around here, but I learned so much in the progress, while there are still many issues to be fixed.

Will this have water splish splash around and make your space nightmares come true when your grav is damaged? –
NO… this game doesn’t have that kind of physics

But I hope you still can enjoy some nice, detailed habs to rest and relax and go for a swim before or after your adventures.
I really put A LOT of work and time in this, so while it will never be perfect, I think it turned out not too bad for my first release.

IMPORTANT ! – Infos and known issues that probably can’t be fixed (or I just don’t know how to):

– Doors are only possible:

Pool hab:
upper floor: all three FORE
all three STBD
all three PORT
bottom floor: FORE mid
AFT mid

Machine room hab:
upper floor: all three FORE
AFT mid
all three STBD
all three PORT
bottom floor: FORE mid

Captain’s Quarter:
all FORE, AFT, STBD and PORT

Health Center:
! All three floors have mandatory doors FORE and AFT mid. I tried to get the snap behavior right for the transform of walls, but station parts behave different and I couldn’t get it done. So maybe that’ll change in a future update. When using Place Doors yourself, make sure you are using Passways at the Health Center. Otherwise you will have double doors!

It also has a hatch plug on the BOTTOM MID for landing bay, docker,…

besides that – NO ladders, NO top or bottom or back entries —-> this is intended, at least for now. It simply wouldn’t fit into the whole layout. I highly recommend “Place doors yourself” to stop the game to place doors on the other entries. It’s set as a requirement for that reason.

Requirements:
– The Real Elevator (hard requirement)—> the elevator I worked with is basically all EdgiestSwing23’s work. I just fit it into the hab and made a glass version, but the set-up and scripts are all his. Even if I understand his assets are free to use, I don’t want to just dupe everything and act like it’s mine.

– Place doors yourself —>

KNOWN ISSUES:

– when actually in space and using the hab the swimming animation still works, but the water surface bugs out. It looks like it’s following the player movement, so for now it seems to only stay calm, when in a world space —> I really, really wish I could fix that, but whatever I tried and whoever I asked, it didn’t work (while most of the people that could know keep ghosting me…)

IF ANYONE HAS AN IDEA, PLEASE LET ME KNOW!

– the water physics don’t work like usual when inside a spaceship. Even if I added the keywords for raytracing and stuff, it still doesn’t.
That means: No waves, no splashes. I have no idea if that can be fixed somehow. I even tried to add an outpost beacon to the cell and see if this creates it’s own “world space”, but doesnt’t seem to work

– loot containers might or might not work.. there are 3 containers in the Machine Room hab containing loot ranging from crap to amazing; for some reason they work on some of my save files and don’t on others. I have no idea how this is related. Also I often have stacked containers in the esp and when creating the esm they’re empty again. If anyone can explain to me how this whole thing is meant to work, please let me know

What I had planned, but currently don’t know how to do it:

FUTURE PLANS: fixing and optimizing whatever I can, while working on even more habs;
I also wanted to give the weight benches the function to increase carry weight when training, but for some reason this doesn’t work the ways I tried. Maybe I’ll figure it out in a future update

If you experience any other issues, feel free to let me know in the comments. But please consider, I have never done this before. This is my first mod ever and I am learning new things everyday. While I’ll do my best to investigate, this is and most likely always will be a WORK IN PROGRESS. I can fix things because of the help of y’all and by making mistakes and discovering new things.

Changelog:
Version 4.2.2
– fixed / removed the bulldoze cycle debug message at the mansion landing pad
– removed the pimped Deimog as people just keep complaining about the requirement…
– repacked archive to hopefully fix elevator geometry on xbox
– fixed some flickering at the mansion roof
– some more minor fixes

Version 4.2.1

– hotfix to remove debug notifications near mansion landing pad
– fixed lighting in garage
– removed the ship builder terminal at the elevator as for whatever reason I can’t get it to work

Version 4.2

– made the pool water always safe via spell
– made a script to automatically remove unwanted flora at mansion
– slightly redecorated Health Center, Hope Bay and more
– 1x3x1 hab should work now as intended
– moved the mansion landing pad to make it easier accessible
– changed the look of the lifting platform in mansion garage
– optimized Navmesh
– added a pimped Deimog to Mansion garage

– preparing release to Creations
– working on a whole settlement with huge headquarters based on Hopetown, shops, a hospital, terrabrew and much more

Version 4.1.3

– fixed top and bottom snap points of elevators
– added a 1x3x1 Engineering Cross Hab (exterior from Derretech Legacy) with curtains at doorways (mostly for my personal use, but thought I’d share anyways)

Version 4.1.2

– fixed the bug that affected story progress in the prologue with Heller (again… as for some reason it came back)
– fixed the music in Mansion (that played constantly while nothing was activated)
– small changes to Hangar Bay, Health Center and Fish Tank in Captain’s Quarter
– small changes to Mansion Basement (look at the shelf for entrance)

Version 4.1.1

– Hotfix for the pool clieaning sequence, archive 4.1 was missing a script
– deleted the Model A robots of Hangar Bay as they don’t behave, whatever I try, might have a comeback when I find a solution

Version 4.1
– added functional medical beds / infirmaries – all surgical beds in habs and mansion now have an integrated auto doc function
– added functional washing machines
– added a maintenance / cleaning program to the pool hab
– finally fixed Navmesh in pool hab (they still seem too dumb to walk through the spine, but they can)
– fixed an issue with the 6 floor elevator, where 1 side didn’t open correctly
– fixed the Hangar Bay, so there are no more snap nodes inside and on the bottom where they were never supposed to be – landing gear can be attached to the sides, not the bottom!
– fixed the water size of the showers
– fixed an issue where parts (especially above and below the pool hab) could be invisible in ship builder
– optimized the switch for the Mourning device in Command Center
– fixed a missing corner at the toilet in Health Center
– changed the look of doors/doorways, replaced the blue glow texture
– added a pet Ashta to the Mansion
– removed the blue glow in health center, but I like it in the cockpit, so that will stay
– fixed the terminals in Captain’s Quarter (and Poolhab)
– the flames in pool hab can now be turned off by a button at the bar

Version 4.0.4

– fixed a bug where robots might fall through bay at takeoff and run wild on civilians (in New Atlantis) – robots are now tied to an “is landed” – condition and will be disabled at takeoff
– fixed hangar bay exterior, now there REALLY shouldn’t be ugly clipping at doors anymore
– added a little extra to the Mansion basement

Version 4.0.3

Hotfix:
– fixed a bug, where for some weird reason you could get stuck in the 1st cave of prologue mission at a new game
– optimized Hangar Bay to avoid clipping at aft doors
– optimized Sliding Doors in Mansion and Health center, added an auto close function

Version 4.0.2

Small Hotfix for door transformation of Poolhab and Captain’s Quarter

Version 4.0

– new Dream Mansion player home
– added hangar bay
– added new Command Center hab
– added new Master bathroom hab
– added new Cockpit
– added new elevators
– added new reactor
– added Outpost bulldozers
– overhauled Pool Hab
and much more

Version 3.2
– adjusted and resized Post Effect Volume, Ship Module Trigger and Interior Sound
– added wall pieces for side doors in Captain’s Quarter
– replaced the DJ booth in Captain’s Quarter with a Music Wall Terminal
– Lighting in Pool Hab redone for a less “Miami Vice” look
– added a buildable Doctor and Barkeeper with some dialogue (vanilla files, nothing new recorded)
– fixed the toilet door in Health Center
– some more minor adjustments
Version 3.1.3
– removed the requirement for TN’s M-Class Shipbuilding that was added to 3.1.2 by accident
– fixed the snap points for 3x3x3 health center hab
Version 3.1.2
– created a new Snap Template for the 3x3x3 hab, now you can attach all parts without needing another mod
– turned around doors in Health Center to make sure they’re not blocking anything in attached habs
– fixed a minor clipping issue in Machine Room
– changed walls on the Gym Floor in Health Center to have them no longer (or at least way less) clip through the roof
Version 3.1.1
Just a hotfix for lighting in new bathroom hab, cause it was way too bright
Version 3.1
– brand new 3x3x2 exterior created by the awesome Matilija
– removed dependency of The Real Elevator – credits still go to EdgiestSwing23
– removed all parts of DerreTech Legacy, rebuilt the spine in Pool Hab (not as nice as the Derretech Spine, but making sure there will be no issues with external files)
– added a new 1x1x1 Bathroom (currently 1 version with side doors)
– added Snap Templates, so now you can see in Ship Builder, where doors are possible
– removed all requirements
Version 3.0.1
– Fixed the water in pool hab. Should be safe now, wherever you go
– Removed the toilet and beds from Machine Room
– Added a Hydroponic booth to the Machine Room
– Minor additions to the medical hab
Version 3.0
New start, redone from scratch

Credits:

DirtyDan with a HUGE Thank You to matilija for always helping – DerreTech – Legacy for 332hab and spine and EdgiestSwing23 for The Real Elevator

5/5 - (6 votes)
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