Dynamic Repair Bill – A ship repair cost modifier V1.0

Dynamic Repair Bill - A ship repair cost modifier V1.0

Dynamic Repair Bill changes the cost of ship repairs based on how damaged your ship is. Every time your ship lands or docks, its hull integrity is assessed and a new cost to repair is calculated based on your settings. You can choose how the repair costs are calculated and apply a multiplier to increase or decrease the economic difficulty.

Requires a new game or new game+ to activate.

The Changes
In the Options menu you will find two new settings to customise your experience:

Ship Repair Calculation: Sets how ship repair costs are calculated.
Ship Repair Multiplier: Sets the repair cost multiplier.

The Ship Repair Calculation has three options. Fixed Value, Percentage, and Point Based.
Fixed Value is the default game behaviour, a static repair cost of 1,000 Credits.
Percentage reduces the base repair cost depending on your ship’s remaining hull integrity. A fully damaged ship will cost 1,000 Credits to repair, while a ship only half damaged will cost 500 Credits to repair.
Point Based increases repair costs per hull point repaired, making beefier ships more expensive to maintain. Repairing 300 hull damage will cost 900 Credits, while repairing 1,000 hull damage will cost 3,000 Credits.
These repair costs can be further modified by the Ship Repair Multiplier setting.

The lowest cost to repair your ship is 100 Credits. The technicians aren’t going to buff out some dents for a measly 5 Credits.

The Ship Repair Multiplier is an overall multiplier to the final calculated cost to suit your preferred economy difficulty. This defaults to 1x but can be set as low as 0.5x and as high as 10x.

The Details
Dynamic Repair Bill triggers when the Options menu is changed, when landing your ship, and when docking.
Ship Repair Calculation:

Fixed Value = 1,000 * Multiplier
Percentage = ( 1,000 – ( ( Remaining Hull * 1,000 ) / Max Hull ) ) * Multiplier
Point Based = ( ( Max Hull – Remaining Hull ) * 3 ) * Multiplier

Ship Repair Multiplier options:
x0.5
x1
x2
x3
x5
x10

The Plugin
This mod is a Small Master and edits the ShipServicesRepairCost global.

Credits:

SamanthaSays

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File File size
zip Dynamic Repair Bill-1-0 3 KB
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