
Ultimate Euphoria Ragdoll Behavior – Ever since I saw and tried the original RDR2 physics, I was totally heartbroken – but this mod fixes everything! It completely changes that ragdoll behavior with a more natural, slower feel while still keeping what was cool about the vanilla physics.
This mod makes characters react to physics in ways that just feel RIGHT. Every time you shoot someone, watch them fall off something, or crash into stuff, it looks awesome and different each time, No more of those boring, same looking deaths!
FEATURES:
1. Bodies move all wavy and free when flying through the air – no restrictions!
2. NPCs react differently depending on where you shoot them – blast someone in the leg and watch how different it is from a chest shot
3. Way slower and chilled-out falling animations – dudes look like actual humans falling, not robots
4. Super random falling reactions – you never know exactly what you’re gonna see
5. NPCs do all kinds of cool stuff while in the air – they twist around and flail like real people would
6. Characters look way more relaxed in all ragdoll states – their arms and legs bend naturally
7. Ragdolls last longer – so satisfying to watch enemies hit the dirt and keep reacting
8. Bodies bounce and bump into stuff in the world in ways that make sense
9. Big/fat NPCS fall different than skinny ones
10. If you shoot someone running fast, they keep that momentum when they fall
11. Some NPCs take forever to get up, others bounce back quick
Whether you’re getting into massive gunfights in town, fighting off those annoying bounty hunters, or just messing around pushing people off cliffs, this mod makes EVERYTHING look cooler. It’s not just some tiny change – it completely transforms how the game feels!
Trust me, once you try Ultimate Euphoria Ragdoll Behavior, you can’t go back to the boring old physics. Every shootout becomes 10x more fun to watch! (This mod is a successor for the Dynamic ragdoll behavior mod, this mod remakes that mod in a much bigger way)
Requires: Lennys Mod Loader
Changelog:
Version 2.0 Reduced stiffness for more natural movement Increased damping to reduce jitter and robotic feel Extended ragdoll duration before recovery Added more variety to falling and flailing animations Improved body interaction with the environment Adjusted momentum carry-over so running NPCs fall more realistically Different body types (Fully Updated) (fat, tall, skinny) now fall uniquely Longer and more varied recovery times
Credits:
YGBRO

