Lands of Sands Patch 4 v5.0 0.36.x

Lands of Sands Patch 1 v5.0

– A huge island with an area of 274,877.9 square kilometers / 106,130.9 square miles.
– Long highways and roads.
– Towns and villages.
– Working traffic lights.
– Working night lighting.
– Lots of missions, especially AI races.
– A few secrets.
– And much more.

Known issues:

– The stickers have a strange double-layered effect. It also somehow becomes a problem when you load another map and all the stickers will have the highest priority and will be visible through the cars. Please let me know if you know what could be causing this, I will be very grateful.
– The large card (or the “M” key) is not working for some unknown reason. This happened during the 0.35 update, and I’m not sure if it’s a problem on my side or not. If this appears on your side, please let me know. If you know how to fix it, do it too.

Known issues that I can’t fix:

– The effect of shaking the map is a mistake of the game, it’s something like a “flow point”, when if an object is further away from the central point of the map (or, more simply, at 0 in X, Y and Z coordinates), it leads to the fact that the map has strange visual effects. This is what you might know from games like Roblox and Bedrock, the Minecraft version.

Update Version 5 Patch 4:

– Small improvements.

In version 5.0, Patch 3 (06/27/25):

– The update fixes some significant issues caused by update 0.36;
– The performance of the card has also been improved.

In version 5.0 Patch 1 (12.06.25):

– Added the Seaside Cat memorial.
– Added a new city: Britaly.
– Added a new smaller city near Britaly: Little Britaly.
– Added a new multi-level race track near Britaly.
– Added a spawn point for a village near the highway and named it “Seashire.”
– Added a spawn point for the northern part of “New Ashley.”
– Added spawn point for the large bridge, south and north sides.
– Added spawn point in the newly updated airport.
– Added port with its own spawn point.
– Added new roads leading to Britaly.
– Added additional objects from the West Coast, USA.
– Added “Prop Car” assets created by @KAMUS_
– Added new missions “Garage to Garage” (located in garages in Costa Rassan) and “Illegal Arrival” (located at Sandia Main Airport), with the latter having several variants, each with a different number of police cars.

CHANGES AND FIXES:

– All spawn points and preview thumbnails have been changed.
– The road on the southwestern side of the map has been expanded.
– The exits/entrances from the highway in Costa Rascan have been redesigned.
– Some spawn points have been moved to a different location.
– Night street lighting has been optimized.
– Most missions now have an author name and difficulty rating.
– Some missions now have a movement option.
– The “Grand Race” mission has been changed and now starts on the highway.
– In the missions “Racing in Sandia,” “Race in Sandia (alternative route)” and “Race against time,” instead of “…only the track built in Sandia!” it now says “…the first track built in Sandia” due to the new race track in Britain.
– There are no more traffic lights on the broken road.
– The broken road is slightly smoother due to Traffic AI.
– The traffic light system has been redesigned.
– Thumbnail images have been redone and new ones added.
– The “bigMapLevelBorderVisible” parameter has been disabled (no black borders when viewing the “Map” tab).
– Most white concrete mesh roads (which were used as walls, etc.) have been changed to use the “ind_concrete” texture instead of “italy_old_bld_concrete,” which looks more like gray concrete than some random white stone.
– The texture on the cat memorial statue has been changed to replace “BeamNG Boy” with “Nodes & Beams,” as I renamed my YouTube channel in November 2024.
– Similar to the change above, the “Author” name of all missions has been changed from “BeamNG Boy” to “Nodes & Beams.”
– The car test track has been slightly modified.
– The airport near Costa Rilassante has been completely redesigned.

REMOVED:

– Unnecessary traffic lights have been removed.
– Traffic lights in Hilltown have been removed.
– Most street lights stuck in the sand have been removed.
– Street lights at the highway intersection have been removed.
– Road bumps on the east side of Costa Rilassante have been removed.
– Residential complexes near the mansion have been removed.
– The “Downhill Drifting” mission has been removed, as it was broken in version 0.33.

Credits:

Nodes & Beams

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zip LandsOfSandsRepoRelease 272 MB
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