Dispatch V1.9

Dispatch V1.1

This mod remakes the RDR2’s dispatch response system and includes improvements to the law enforcement AI

Lawmen:
In an ordinary town, the Sheriff and Deputies are present. If a major crime occurs, they will request backup from the Rangers and U.S. Marshals. However, their numbers are limited. If you kill all of them, they will give up the chase for a period of time

In more developed urban areas, police will respond. They significantly outnumber the Sheriff and Deputies, but if you manage to kill a substantial number of them, they will request backup from the U.S. Marshals

In Saint Denis, the most prosperous area of the RDR2, the police force is nearly limitless. After committing a major crime, U.S. Marshals won’t arrive immediately—they only enter the city when the situation spirals completely out of control. If you manage to kill a significant number of lawmen, the military will eventually take over, and you’ll face an endless stream of soldiers

In some special areas, such as Sisika, nothing will come except for the prison guards, because it’s a very remote and small island

If you break into Fort Wallace, the army will respond directly and hunt you down

Each region features distinct combat styles and characteristics. In Strawberry, some civilians will assist the lawmen; Valentine’s lawmen are often accompanied by lawdogs; while Annesburg’s forces consist mostly of guards. Rhodes employs more deputies, and the remote state of New Austin and the town of Tumbleweed, with far fewer lawmen than eastern towns, have formed a dedicated Law Posse to keep order

The vast wilderness of Ambarino, lacking any significant settlements, relies on the Rangers as its main lawkeeping force. To cover the expansive territory, they patrol here in greater strength

Forces like the Army, Pinkertons, guards will now order you to surrender. The key difference is they escalate to lethal force immediately upon non-compliance, bypassing the standard warning given by regular lawmen

Lawmen across various towns and cities now wear unique attire based on their location

Bureau of Investigation will respond in Blackwater (only 1907)

Completely overhauls the lawman badge textures and introduces a greater variety of them, alongside adding more law ped

The Tall Trees and Great Plains regions are now fully under the jurisdiction of the Blackwater Police, just like in RDR1. Meanwhile, Scarlet Meadows has been taken over by the Rhodes Sheriff’s Office

More diverse bounty hunter ped

Added dual-wielding lawmen and bounty hunters

Improved military equipment

Lawdogs and Sheriffs now have unique map blips. The Sheriff’s blip is a larger version of the standard lawman blip, while the Lawdog uses a red animal blip

Outlaws:
The relationship between the law and the gangs is no longer one of indifference. They now hold a strong dislike for gang members and will shoot to kill if they witness them committing crimes. The Murfree Brood and the Skinned Brothers, however, are treated with even greater hostility—lawmen will attack them on sight

Some smaller gangs no longer appear as “Strangers.” The Night Folk, Saint Denis Mob, and Foreman Brothers now have their own names

Gang attributes are now unique to each faction—no longer are they all identical. You’ll feel the distinct differences in their combat styles, behaviors, and even their health pools

Each gang has its own unique weapon preferences

Crimes:
Peds will no longer falsely accuse you of stalking them. Regular lawmen won’t eject you for lingering in a law office unless it’s the Sheriff or Police Chief themselves. Furthermore, the timer for being asked to leave has been increased from 30 seconds to 90 seconds

Refines the crime system. For example, murdering a lawman, which was previously displayed simply as “Murder” in the vanilla game, will now be specifically shown as “Murder Lawman”

Committing minor crimes outside of Saint Denis will now be ignored by the law, unless you do it right in front of a lawman. Additionally, the mechanic that would cause police hostility for simply lingering too long on the streets of Saint Denis has been removed

Slightly reduced ped hearing and vision due to time of day and weather conditions

Now lose the same amount of Honor for killing a lawman as you do for killing a regular ped

Bounty slightly improved

Misc:
Fixed character model issues in some arrest after cutscenes

Fixed an issue in the “The Noblest of Men, and a Woman” where a deputy was using the sheriff’s voice line. His model and UI now correctly identify him as the Sheriff

In the hanging random events in Saint Denis and Blackwater, the lawmen are no longer generic deputies. They have been replaced by the local police

Lawmen now respond to crimes in Van Horn and Butcher Creek. However, it’s impossible for any ordinary witnesses to be present there. You’ll only become wanted if you kidnap a lawman and release him in these areas

Final Note: This mod would like to extend thanks to several testers
ZYP0109 – Help with testing and propose improvements
Thissectiononpenguins – Help with testing and offer advice
JohnWilliamsson – Help with testing and management page
Dangersea – Help with testing and report Bug
KFkfcoff – Primary creation and photo shoot

Requires: Lenny’s Mod Loader

Changelog:

Version 1.9
Do some change and fixeds to ambient peds
Dual-wielding lawman or bounty hunter will drop large quantities of ammunition
The rancher no longer prohibits you from entering the ranch
During the blockade of Valentine, committing crimes and killing all lawmen will response army reinforcements. The same applies in Rhodes, though there you’ll be responsed by town mobs
Gangs no longer fear the law
and fixes bugs

Version 1.8
add town bounty hunter
and fixes bugs

Version 1.7
Fixes bugs

Version 1.6
Fixes and Improvements

Version 1.5
Improved texture
and fixed some bugs

Version 1.4
delete the sheriff’s unique blip
and fixed bugs

Version 1.3
Improved law response times in towns

Version 1.2
fixed text
added Mexican law ymt model

Credits:

KFkfcoff

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